doom vanilla_or_boom 16 monsters 47 items 2 image(s)

AI Analysis

Circlus is a single-map WAD designed for DOOM II featuring a compact, circular layout with limited space and several trap elements. The map hosts a modest monster count including a cyberdemon boss, barons, and a mix of hitscanners and projectile enemies, creating a challenging but manageable combat experience. Resources such as ammo and health are moderately available, supporting sustained combat without extreme scarcity. The environment uses a variety of textures blending techbase and industrial themes with some rocky and marble accents. The progression is straightforward and linear, focusing on close-quarters encounters and trap navigation. The WAD is vanilla compatible and intended for deathmatch play, though it does not support cooperative modes or difficulty settings.

Tags
ammo_plentifulboss_encountershardhitscanner_heavyindustriallinearshort_mapstechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Edwin
Teleportsyes
Keys
Secret Exitno
Things73
Linedefs433
Sidedefs600
Vertices377
Sectors79
Segs639
SSectors188
Nodes187
UV monsters16
HMP monsters16
HTR monsters16
UV items47
HMP items47
HTR items47
imp5
shotgun_guy3
zombieman3
baron2
chaingun_guy2
cyberdemon1
ammo_clip15
shells9
rocket4
medikit3
invisibility2
light_amp_goggles2
ammo_box1
berserk1
blue_armor1
cell_pack1
chaingun1
green_armor1
plasma_rifle1
rocket_box1
rocket_launcher1
shotgun1
soulsphere1
super_shotgun1
GRAY7159
STARTAN274
FLAT1850
FLOOR0_343
MARBGRAY30
MARBLE128
GRAY425
STARTAN323
FLAT222
FLOOR4_821
SHAWN320
MARBLE314
METAL110
BIGBRIK29
SUPPORT39
BIGBRIK16
COMPWERD6
BIGDOOR24
FIRELAV24
FLAT5_84
ROCKRED14
BRICK113
COMPTALL3
FLAT203
SHAWN23
TLITE6_53
TLITE6_63
BIGDOOR32
BIGDOOR42
CEIL4_32
FLAT142
GATE32
STARGR12
SW1GRAY2
TEKBRON22
COMPSTA11
COMPSTA21
FLAT5_61
FLOOR5_11
LAVA11
MARBFAC31
MARBFACE1
PLAT11
SW1BLUE1
SW1GRAY11

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