doom vanilla_or_boom 153 monsters 271 items 2 image(s)
AI Analysis
Time to Die! is a single large, three-key map designed primarily for solo and cooperative play, with limited deathmatch support focused on a smaller area. The level features detailed architecture with notable light and shadow effects, including a sundial, and incorporates challenging traps and tricks. Monster placement was added after map construction, resulting in some line-of-sight performance considerations. The map is built for DOOM II using Doom Construction Kit 2.2 and includes complex node building to avoid crashes. Gameplay progression is key-driven and mostly linear within a large, detailed environment. Resource balance and monster difficulty are tuned for moderate challenge, recommended at difficulty level 3.
Tags
boom_compatiblecooperativedoom2key_huntlarge_megawadlinearmoderatesingle_maptechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Joseph J. Pecoraro |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 533 |
| Linedefs | 2555 |
| Sidedefs | 3928 |
| Vertices | 2535 |
| Sectors | 426 |
| Segs | 4359 |
| SSectors | 1540 |
| Nodes | 1539 |
| UV monsters | 142 |
| HMP monsters | 119 |
| HTR monsters | 121 |
| UV items | 184 |
| HMP items | 168 |
| HTR items | 235 |
| demon | 32 |
| imp | 31 |
| shotgun_guy | 25 |
| chaingun_guy | 24 |
| spectre | 12 |
| arachnotron | 5 |
| baron | 5 |
| lost_soul | 5 |
| pain_elemental | 4 |
| hell_knight | 3 |
| revenant | 2 |
| archvile | 1 |
| cacodemon | 1 |
| cyberdemon | 1 |
| mancubus | 1 |
| spider_mastermind | 1 |
| armor_bonus | 62 |
| medikit | 50 |
| cell | 19 |
| stimpack | 16 |
| cell_pack | 15 |
| ammo_box | 14 |
| rocket | 12 |
| shells | 12 |
| shell_box | 10 |
| ammo_clip | 8 |
| rocket_box | 7 |
| blue_armor | 6 |
| green_armor | 6 |
| backpack | 5 |
| soulsphere | 5 |
| chaingun | 4 |
| plasma_rifle | 4 |
| bfg9000 | 3 |
| rocket_launcher | 3 |
| super_shotgun | 3 |
| invulnerability | 2 |
| megasphere | 2 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| SHAWN2 | 462 |
| BRONZE3 | 317 |
| STONE6 | 289 |
| BRICK7 | 233 |
| SFALL1 | 188 |
| METAL | 172 |
| SILVER1 | 172 |
| BIGBRIK1 | 169 |
| STEP3 | 157 |
| RROCK03 | 112 |
| DEM1_6 | 111 |
| FLOOR3_3 | 96 |
| SLIME15 | 92 |
| BRICK10 | 89 |
| BRONZE1 | 88 |
| STONE4 | 84 |
| METAL6 | 82 |
| ROCK1 | 69 |
| F_SKY1 | 58 |
| GRAY1 | 54 |
| FLOOR5_4 | 49 |
| FLAT5 | 48 |
| RROCK15 | 40 |
| DOORTRAK | 35 |
| BROWN96 | 32 |
| SUPPORT3 | 29 |
| BROWNGRN | 28 |
| TLITE6_4 | 26 |
| BIGBRIK3 | 24 |
| MFLR8_2 | 23 |
| RROCK09 | 22 |
| GSTONE1 | 21 |
| RROCK17 | 20 |
| TLITE6_6 | 18 |
| FLAT23 | 17 |
| FWATER1 | 17 |
| BRONZE4 | 16 |
| FLAT1 | 16 |
| CEIL5_1 | 15 |
| GRAY5 | 15 |
| MARBGRAY | 14 |
| METAL2 | 13 |
| BROWNHUG | 12 |
| BSTONE1 | 12 |
| MARBLE2 | 12 |
| PIPEWAL2 | 12 |
| STEP1 | 12 |
| BLOOD1 | 11 |
| DOORSTOP | 11 |
| CEIL5_2 | 10 |
| STEP5 | 9 |
| BRICK5 | 8 |
| MIDBARS3 | 8 |
| NUKAGE1 | 8 |
| SUPPORT2 | 8 |
| BIGDOOR7 | 6 |
| DOOR3 | 6 |
| GRAY7 | 6 |
| FLAT19 | 5 |
| FLOOR4_1 | 5 |
| SLIME01 | 5 |
| SW1COMM | 5 |
| SW1EXIT | 5 |
| FLAT5_5 | 4 |
| MIDBARS1 | 4 |
| SKY1 | 4 |
| COMPSPAN | 3 |
| LITE5 | 3 |
| MFLR8_4 | 3 |
| RROCK11 | 3 |
| RROCK14 | 3 |
| BRONZE2 | 2 |
| DEM1_5 | 2 |
| FLAT5_6 | 2 |
| MARBFAC2 | 2 |
| MARBFAC3 | 2 |
| MARBFACE | 2 |
| MIDSPACE | 2 |
| RROCK10 | 2 |
| DOOR1 | 1 |
| EXITDOOR | 1 |
| EXITSIGN | 1 |
| FLAT14 | 1 |
| FLAT5_3 | 1 |
| FLAT5_4 | 1 |
| FLOOR0_2 | 1 |
| FLOOR7_1 | 1 |
| GATE4 | 1 |
| GRAY2 | 1 |
| METAL3 | 1 |
| METAL4 | 1 |
| MIDBRN1 | 1 |
| SLIME13 | 1 |
| STEP2 | 1 |
| TLITE6_5 | 1 |
| ZZZFACE1 | 1 |
| ZZZFACE2 | 1 |
| ZZZFACE3 | 1 |
| ZZZFACE4 | 1 |
| ZZZFACE5 | 1 |
| ZZZFACE6 | 1 |
| ZZZFACE7 | 1 |
| ZZZFACE8 | 1 |
| ZZZFACE9 | 1 |
