doom vanilla_or_boom 94 monsters 90 items 2 image(s)
AI Analysis
Halls of Hell is a single-map WAD featuring a medium-sized, complex level with 183 sectors and 259 things. The monster mix includes a moderate variety with a strong presence of hitscanners and projectile attackers, totaling 94 monsters, but no bosses. Resources are balanced with ample ammo and health pickups, including all main weapons and power-ups like BFG9000 and invulnerability. The environment uses industrial and techbase-themed textures, suggesting a processing plant setting. The map employs keycard progression with blue and red keys and includes teleportation mechanics, supporting a mostly linear but somewhat exploration-driven playstyle. It is compatible with vanilla Doom and Boom engines and designed for the TNT IWAD.
Tags
ammo_plentifulboom_compatiblegenerous_healthhitscanner_heavyindustrialkey_huntlinearmedium_mapsmoderatetechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 259 |
| Linedefs | 860 |
| Sidedefs | 1071 |
| Vertices | 724 |
| Sectors | 183 |
| Segs | 1129 |
| SSectors | 307 |
| Nodes | 306 |
| UV monsters | 94 |
| HMP monsters | 88 |
| HTR monsters | 52 |
| UV items | 88 |
| HMP items | 89 |
| HTR items | 70 |
| imp | 30 |
| lost_soul | 18 |
| zombieman | 15 |
| shotgun_guy | 13 |
| demon | 8 |
| spectre | 7 |
| cacodemon | 2 |
| baron | 1 |
| medikit | 14 |
| stimpack | 12 |
| shells | 11 |
| cell | 10 |
| health_bonus | 9 |
| ammo_box | 6 |
| ammo_clip | 5 |
| cell_pack | 5 |
| light_amp_goggles | 2 |
| rocket_box | 2 |
| shell_box | 2 |
| shotgun | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket | 1 |
| rocket_launcher | 1 |
| SLADWALL | 210 |
| CEIL3_5 | 121 |
| STARTAN3 | 118 |
| FLOOR4_8 | 106 |
| GRAY5 | 80 |
| GRAY4 | 75 |
| DOORTRAK | 48 |
| STONE | 45 |
| FLOOR0_3 | 42 |
| FLAT18 | 36 |
| DOORSTOP | 24 |
| LITE3 | 24 |
| SHAWN2 | 23 |
| CEIL4_3 | 12 |
| COMPBLUE | 12 |
| FLAT5_4 | 8 |
| FLOOR0_6 | 8 |
| COMPTILE | 7 |
| DOOR1 | 7 |
| STEP3 | 7 |
| CEIL3_6 | 6 |
| COMPTALL | 6 |
| COMPUTE1 | 6 |
| GATE3 | 6 |
| LITE5 | 6 |
| SLADPOIS | 6 |
| STEP4 | 6 |
| STEP5 | 6 |
| COMPSTA2 | 5 |
| FLOOR1_1 | 5 |
| GRAY1 | 5 |
| NUKAGE2 | 5 |
| SLADRIP2 | 5 |
| BIGDOOR2 | 4 |
| COMPOHSO | 4 |
| COMPSPAN | 4 |
| COMPWERD | 4 |
| DOOR3 | 4 |
| EXITSIGN | 4 |
| NUKAGE3 | 4 |
| SW1GRAY | 4 |
| TLITE6_1 | 4 |
| COMPSTA1 | 3 |
| ICKWALL2 | 3 |
| SLADRIP1 | 3 |
| SLADSKUL | 3 |
| STARTAN2 | 3 |
| SUPPORT2 | 3 |
| BIGDOOR3 | 2 |
| DOORBLU | 2 |
| DOORHI | 2 |
| DOORRED | 2 |
| EXITDOOR | 2 |
| LITE4 | 2 |
| STEP2 | 2 |
| FLAT2 | 1 |
| PLAT1 | 1 |
| STARTAN1 | 1 |
| SW1SLAD | 1 |
| SW1STRTN | 1 |
