doom vanilla_or_boom 469 monsters 167 items 2 image(s)
AI Analysis
Monsterz is a single-map WAD designed for DOOM2 featuring a large, challenging level that requires all three keys to progress. It supports all skill levels with solo and cooperative play but excludes deathmatch. The map is densely populated with monsters, emphasizing survival and combat intensity, and is best experienced on higher difficulty settings for optimal performance. The environment and textures are not specifically detailed, but the focus is on monster encounters rather than new graphics or sounds. The progression is key-heavy and linear, with no advanced engine requirements beyond vanilla DOOM2 compatibility.
Tags
cooperativehardkey_huntlarge_maplinearmonster_swarmssingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Sonny Wasinger (CONDUCTOR) |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 965 |
| Linedefs | 1343 |
| Sidedefs | 1999 |
| Vertices | 1327 |
| Sectors | 185 |
| Segs | 2150 |
| SSectors | 622 |
| Nodes | 621 |
| UV monsters | 468 |
| HMP monsters | 285 |
| HTR monsters | 203 |
| UV items | 167 |
| HMP items | 156 |
| HTR items | 154 |
| shotgun_guy | 127 |
| imp | 120 |
| lost_soul | 57 |
| demon | 42 |
| chaingun_guy | 39 |
| cacodemon | 16 |
| spectre | 14 |
| arachnotron | 11 |
| baron | 10 |
| mancubus | 9 |
| hell_knight | 8 |
| pain_elemental | 6 |
| archvile | 5 |
| revenant | 5 |
| medikit | 36 |
| shell_box | 29 |
| ammo_box | 17 |
| rocket_box | 17 |
| cell_pack | 14 |
| ammo_clip | 13 |
| rocket | 12 |
| shells | 8 |
| invulnerability | 5 |
| invisibility | 4 |
| blue_armor | 2 |
| megasphere | 2 |
| soulsphere | 2 |
| backpack | 1 |
| berserk | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| STARTAN2 | 3042 |
| BRICK5 | 290 |
| BSTONE2 | 155 |
| STONE7 | 136 |
| GSTONE1 | 91 |
| ROCK1 | 74 |
| WOOD4 | 74 |
| BIGBRIK3 | 65 |
| MARBLE2 | 62 |
| SHAWN2 | 52 |
| WOODMET4 | 52 |
| BRICK10 | 48 |
| ROCK3 | 44 |
| WOODMET2 | 44 |
| METAL | 43 |
| STONE6 | 36 |
| F_SKY1 | 33 |
| SILVER2 | 26 |
| WOOD5 | 26 |
| RROCK04 | 25 |
| TLITE6_5 | 25 |
| FLOOR5_1 | 22 |
| FLAT5_1 | 20 |
| CEIL3_5 | 19 |
| FLOOR5_2 | 19 |
| GSTONE2 | 18 |
| BIGDOOR7 | 17 |
| GSTVINE1 | 17 |
| REDWALL | 17 |
| GRAYVINE | 16 |
| GRNROCK | 16 |
| LITE5 | 16 |
| RROCK19 | 16 |
| TEKLITE | 16 |
| CEIL1_1 | 15 |
| MARBFAC3 | 14 |
| MARBFAC4 | 14 |
| STEP1 | 14 |
| BLOOD1 | 12 |
| DOORBLU2 | 12 |
| DOORTRAK | 12 |
| GRAY5 | 12 |
| LITE3 | 12 |
| FLOOR4_8 | 11 |
| WOOD8 | 11 |
| CEIL4_2 | 10 |
| TLITE6_6 | 10 |
| DEM1_5 | 9 |
| DEM1_6 | 9 |
| RROCK12 | 9 |
| SLIME13 | 9 |
| BRICKLIT | 8 |
| FLAT22 | 8 |
| SW1GARG | 8 |
| CEIL1_2 | 6 |
| CEIL4_3 | 6 |
| FLAT5_2 | 6 |
| SKY1 | 6 |
| CEIL1_3 | 5 |
| GSTFONT2 | 5 |
| MARBFAC2 | 5 |
| SKY2 | 5 |
| SLIME14 | 5 |
| SP_DUDE1 | 5 |
| DOORRED2 | 4 |
| DOORSTOP | 4 |
| FLAT4 | 4 |
| GATE4 | 4 |
| LITEBLU4 | 4 |
| MARBLE1 | 4 |
| METAL2 | 4 |
| METAL6 | 4 |
| MFLR8_3 | 4 |
| SW1SATYR | 4 |
| WOOD12 | 4 |
| GRAY1 | 3 |
| GSTLION | 3 |
| GSTSATYR | 3 |
| SP_DUDE8 | 3 |
| STONE2 | 3 |
| DEM1_4 | 2 |
| DOORRED | 2 |
| EXITSTON | 2 |
| FLAT1_3 | 2 |
| FLAT17 | 2 |
| FLAT3 | 2 |
| LITEBLU1 | 2 |
| MARBLE3 | 2 |
| PANBORD1 | 2 |
| SP_DUDE5 | 2 |
| SPCDOOR3 | 2 |
| SW1STON6 | 2 |
| SW2SATYR | 2 |
| SW2WOOD | 2 |
| WOOD1 | 2 |
| WOODMET1 | 2 |
| CEIL4_1 | 1 |
| EXITDOOR | 1 |
| FWATER1 | 1 |
| GATE1 | 1 |
| GATE2 | 1 |
| GATE3 | 1 |
| GSTGARG | 1 |
| LAVA1 | 1 |
| MARBFACE | 1 |
| PIPES | 1 |
| RROCK13 | 1 |
| RROCK17 | 1 |
| SLIME11 | 1 |
| SLIME15 | 1 |
| SP_DUDE2 | 1 |
| SP_DUDE4 | 1 |
| SP_DUDE7 | 1 |
| SW1GRAY | 1 |
| SW1GSTON | 1 |
| SW1PANEL | 1 |
| SW1STON1 | 1 |
| SW2GSTON | 1 |
| TLITE6_1 | 1 |
