doom vanilla_or_boom 28 monsters 27 items 2 image(s)

AI Analysis

This WAD contains a single medium-sized map featuring 73 sectors and a moderate number of linedefs and vertices. The monster roster includes a balanced mix of hitscanners and melee enemies, with no bosses but the presence of an archvile as a major threat. Resources are moderately distributed, with ample shells but limited bullets and cells, and key hunting is required due to the red skull key. The environment uses a variety of textures dominated by techbase and industrial themes, including metal and marble surfaces. The map employs teleportation and is compatible with vanilla or Boom engines, designed for DOOM2. Progression is linear with some exploration elements but no secret exit.

Tags
ammo_tightboss_encountershitscanner_heavyindustriallinearmedium_mapsmoderatetechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysred_skull
Secret Exitno
Things69
Linedefs329
Sidedefs513
Vertices361
Sectors73
Segs595
SSectors191
Nodes190
UV monsters28
HMP monsters23
HTR monsters23
UV items27
HMP items25
HTR items25
imp9
shotgun_guy9
demon6
chaingun_guy2
archvile1
spectre1
shell_box9
medikit6
health_bonus2
super_shotgun2
ammo_box1
backpack1
berserk1
chaingun1
green_armor1
megasphere1
plasma_rifle1
soulsphere1
MARBLE1119
METAL99
BROWN14458
CEIL1_138
GRAY135
FLAT5_230
CRATWIDE24
ASHWALL222
STONE221
STONE19
BROWN9618
CEIL5_217
BROWNHUG16
DOORTRAK16
FLOOR0_513
NUKEDGE112
FLAT1_111
COMPTALL10
BROWN18
COMPWERD8
CRATE28
CRATE16
MIDGRATE6
BIGDOOR24
DOORRED24
FLAT204
CEIL1_33
CEIL3_53
COMPSTA13
FIREWALB3
FLOOR3_33
BIGDOOR32
COMPSTA22
FLAT92
GRAY22
LAVA12
MARBLE22
NUKAGE22
SKINLOW2
SW2HOT2
TLITE6_12
TLITE6_52
TLITE6_62
BROWNPIP1
F_SKY11
FIREWALA1
FLAT1_21
FLAT141
FLAT5_41
FLOOR5_31
FLOOR5_41
GATE21
GRAY51
LAVA21
LITE51
MARBFAC21
MFLR8_11
MFLR8_21
MFLR8_31
NUKAGE11
NUKEPOIS1
SKINMET21
SKINSCAB1
SKINSYMB1
SP_DUDE41
SW2GSTON1