doom vanilla_or_boom 90 monsters 45 items 2 image(s)
AI Analysis
METAL.WAD is the second map in the three-level MASSACRE episode for DOOM2. It features a single medium-length map with a challenging combat style characterized by rough encounters and a tough monster presence. The WAD uses standard DOOM2 textures and maintains a balanced resource distribution typical of classic DOOM2 gameplay. Progression is linear, focusing on straightforward map traversal without complex key hunts or teleportation puzzles. The episode is designed for single-player but supports cooperative and deathmatch modes, though these are untested. It is compatible with the DOOM2 engine and does not introduce new graphics or sounds.
Tags
ammo_balanceddoom2hardlinearmedium_mapsmonster_swarmssingleplayervanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Martin STACHE, Matthias SACHER |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 215 |
| Linedefs | 956 |
| Sidedefs | 1320 |
| Vertices | 780 |
| Sectors | 163 |
| Segs | 1415 |
| SSectors | 415 |
| Nodes | 414 |
| UV monsters | 90 |
| HMP monsters | 90 |
| HTR monsters | 90 |
| UV items | 45 |
| HMP items | 45 |
| HTR items | 45 |
| imp | 42 |
| chaingun_guy | 17 |
| demon | 10 |
| lost_soul | 8 |
| cacodemon | 6 |
| mancubus | 3 |
| spectre | 2 |
| pain_elemental | 1 |
| revenant | 1 |
| shells | 8 |
| medikit | 7 |
| shell_box | 7 |
| cell | 3 |
| green_armor | 3 |
| soulsphere | 3 |
| cell_pack | 2 |
| plasma_rifle | 2 |
| stimpack | 2 |
| ammo_box | 1 |
| backpack | 1 |
| chainsaw | 1 |
| radiation_suit | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| MARBLE1 | 367 |
| PANEL9 | 331 |
| BRICK1 | 235 |
| STONE3 | 208 |
| PANEL1 | 152 |
| STONE7 | 142 |
| STONE2 | 132 |
| PANEL5 | 94 |
| PANBLACK | 90 |
| METAL2 | 87 |
| FLAT5_2 | 71 |
| PANRED | 66 |
| METAL | 58 |
| BROVINE2 | 57 |
| CEIL1_1 | 57 |
| CEIL5_2 | 57 |
| RROCK15 | 40 |
| METAL6 | 35 |
| FLOOR0_5 | 33 |
| PANBLUE | 33 |
| RROCK12 | 24 |
| STONE | 22 |
| BRICK8 | 16 |
| BIGDOOR7 | 14 |
| DOORTRAK | 14 |
| GSTONE1 | 13 |
| MIDBARS1 | 12 |
| BRICK10 | 11 |
| GRASS1 | 9 |
| GRAY1 | 9 |
| DOORRED2 | 8 |
| F_SKY1 | 6 |
| SLIME15 | 5 |
| FLAT5_1 | 4 |
| SLIME14 | 4 |
| BIGDOOR2 | 3 |
| FLAT9 | 3 |
| MARBFACE | 3 |
| BIGDOOR6 | 2 |
| BRICKLIT | 2 |
| CEIL1_3 | 2 |
| DEM1_5 | 2 |
| DEM1_6 | 2 |
| DOORYEL2 | 2 |
| GATE3 | 2 |
| MFLR8_3 | 2 |
| MIDGRATE | 2 |
| PANEL8 | 2 |
| SP_DUDE1 | 2 |
| SW1STON1 | 2 |
| SW2GARG | 2 |
| WOODGARG | 2 |
| ASHWALL2 | 1 |
| EXITSTON | 1 |
| LAVA1 | 1 |
| MARBFAC3 | 1 |
| METAL1 | 1 |
| RROCK11 | 1 |
| SLIME10 | 1 |
| SP_DUDE7 | 1 |
| SW2STON1 | 1 |
| WOODMET3 | 1 |
