doom vanilla_or_boom 90 monsters 45 items 2 image(s)

AI Analysis

METAL.WAD is the second map in the three-level MASSACRE episode for DOOM2. It features a single medium-length map with a challenging combat style characterized by rough encounters and a tough monster presence. The WAD uses standard DOOM2 textures and maintains a balanced resource distribution typical of classic DOOM2 gameplay. Progression is linear, focusing on straightforward map traversal without complex key hunts or teleportation puzzles. The episode is designed for single-player but supports cooperative and deathmatch modes, though these are untested. It is compatible with the DOOM2 engine and does not introduce new graphics or sounds.

Tags
ammo_balanceddoom2hardlinearmedium_mapsmonster_swarmssingleplayervanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Martin STACHE, Matthias SACHER
Teleportsyes
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things215
Linedefs956
Sidedefs1320
Vertices780
Sectors163
Segs1415
SSectors415
Nodes414
UV monsters90
HMP monsters90
HTR monsters90
UV items45
HMP items45
HTR items45
imp42
chaingun_guy17
demon10
lost_soul8
cacodemon6
mancubus3
spectre2
pain_elemental1
revenant1
shells8
medikit7
shell_box7
cell3
green_armor3
soulsphere3
cell_pack2
plasma_rifle2
stimpack2
ammo_box1
backpack1
chainsaw1
radiation_suit1
rocket_box1
rocket_launcher1
shotgun1
super_shotgun1
MARBLE1367
PANEL9331
BRICK1235
STONE3208
PANEL1152
STONE7142
STONE2132
PANEL594
PANBLACK90
METAL287
FLAT5_271
PANRED66
METAL58
BROVINE257
CEIL1_157
CEIL5_257
RROCK1540
METAL635
FLOOR0_533
PANBLUE33
RROCK1224
STONE22
BRICK816
BIGDOOR714
DOORTRAK14
GSTONE113
MIDBARS112
BRICK1011
GRASS19
GRAY19
DOORRED28
F_SKY16
SLIME155
FLAT5_14
SLIME144
BIGDOOR23
FLAT93
MARBFACE3
BIGDOOR62
BRICKLIT2
CEIL1_32
DEM1_52
DEM1_62
DOORYEL22
GATE32
MFLR8_32
MIDGRATE2
PANEL82
SP_DUDE12
SW1STON12
SW2GARG2
WOODGARG2
ASHWALL21
EXITSTON1
LAVA11
MARBFAC31
METAL11
RROCK111
SLIME101
SP_DUDE71
SW2STON11
WOODMET31

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