doom vanilla_or_boom 282 monsters 213 items 2 image(s)

AI Analysis

Darkest Room is a single-map Boom-compatible WAD designed for Doom 2, featuring a challenging techbase environment integrated into black, gray, and green cavern textures. The map emphasizes difficulty above the author's previous works, recommending play on Hurt Me Plenty with eventual Ultra-Violence attempts. Combat involves a tough monster layout demanding careful resource management, with a balanced but tight supply of ammo and health. The level progression is linear, focusing on exploration within a confined, atmospheric setting. Tested on PrBoom+ and GZDoom, it is not compatible with Chocolate or Crispy Doom. The soundtrack includes tracks from TNT Evilution and Donkey Kong Country, enhancing the mood.

Tags
ammo_tightboom_compatiblecavegenerous_healthhardlinearsingle_maptechbase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paolo M. aka Paul977
Teleportsyes
Keysblue, red
Secret Exitno
Things639
Linedefs9057
Sidedefs15045
Vertices11435
Sectors1594
Segs18509
SSectors6116
Nodes6115
UV monsters238
HMP monsters202
HTR monsters186
UV items189
HMP items177
HTR items166
revenant64
imp60
pain_elemental36
archvile34
hell_knight33
arachnotron13
spider_mastermind13
cacodemon12
shotgun_guy6
baron5
mancubus4
cyberdemon2
rocket60
shells53
rocket_box21
medikit18
shell_box15
cell14
soulsphere7
armor_bonus5
stimpack5
health_bonus4
green_armor3
cell_pack2
plasma_rifle2
berserk1
bfg90001
rocket_launcher1
super_shotgun1
BLAKWAL21815
CEIL5_11668
METAL1237
BLACKASH796
ADEL_R90606
BLACKROK515
SUPP532C455
TEKDARK1441
SUPPORT3359
SCALE_GU358
ROCKBLAK292
ADEL_R91203
COMPGRN142
DMDADEL0141
NUKAGE1138
STEP1GN138
ADEL_J14136
W46_37127
COMPFGRN125
MFLR8_2121
TLITE65G107
TILE101
BROWN695
A12B90
F_SKY185
BROWN378
LITERED467
COMPRED62
LITEGRN462
BROWN154
SFALL154
COMPTALL52
COMPFRED42
SW1COMP41
GRAYSLM135
LITEGRN535
FLOOR4_823
TLITE6_522
METAL112
SW1COMM11
ALLBLAKF10
RROCK0110
SHAWN18
SILVER38
GATE46
SW1BRN25
CONS1_53
DOORRED2
EXITSIGN1
STEP11
SW1STRTN1

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