doom vanilla_or_boom 0 monsters 0 items 2 image(s)
AI Analysis
An extremely small, minimalist Doom II techbase room built from a handful of sectors and simple boxy geometry. There are no monsters, weapons, ammo, or pickups, so gameplay is essentially non-combat exploration. With no keys, teleports, or secrets, progression is straightforward and the map plays more like a test/marker level than a full encounter.
Tags
boxy_geometrydoom2linearmicro_mapminimalistno_combatno_itemstechbasevanilla_compatiblevery_short
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 4 |
| Linedefs | 8 |
| Sidedefs | 8 |
| Vertices | 8 |
| Sectors | 2 |
| Segs | 8 |
| SSectors | 2 |
| Nodes | 1 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| ASHWALL2 | 4 |
| ZIMMER4 | 4 |
| CEIL5_2 | 2 |
| FLAT20 | 2 |
