doom vanilla_or_boom 61 monsters 42 items 1 image(s)
AI Analysis
This WAD contains a single medium-sized map featuring 92 sectors and 131 things. The monster mix leans heavily on hitscanners and projectile attackers, with imps and shotgun guys prominent, resulting in moderate to hard combat difficulty. Resources are balanced with a variety of ammo types, armor, and health pickups, including a soulsphere and blue armor. The environment uses mostly wood and gate textures, suggesting a techbase or industrial theme. Gameplay includes key hunts with blue and red keys and teleport usage, following a linear progression. The map is compatible with vanilla Doom and Boom engines and designed for Doom 2.
Tags
ammo_plentifulboom_compatiblehitscanner_heavylinearmedium_mapsmoderatetechbaseteleport_navigationvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 131 |
| Linedefs | 415 |
| Sidedefs | 550 |
| Vertices | 371 |
| Sectors | 92 |
| Segs | 597 |
| SSectors | 180 |
| Nodes | 179 |
| UV monsters | 55 |
| HMP monsters | 45 |
| HTR monsters | 25 |
| UV items | 39 |
| HMP items | 40 |
| HTR items | 41 |
| imp | 27 |
| shotgun_guy | 10 |
| zombieman | 10 |
| demon | 9 |
| cacodemon | 3 |
| lost_soul | 1 |
| spectre | 1 |
| medikit | 9 |
| health_bonus | 8 |
| armor_bonus | 7 |
| stimpack | 4 |
| shells | 3 |
| ammo_clip | 2 |
| shell_box | 2 |
| shotgun | 2 |
| blue_armor | 1 |
| cell | 1 |
| computer_area_map | 1 |
| rocket | 1 |
| soulsphere | 1 |
| WOOD5 | 341 |
| TLITE6_4 | 136 |
| WOOD1 | 70 |
| GATE1 | 22 |
| WOODGARG | 16 |
| WOOD3 | 14 |
| SW1WOOD | 10 |
| STEP2 | 8 |
| TLITE6_1 | 8 |
| DOORRED | 7 |
| ExitDoor | 6 |
| LITE5 | 6 |
| STEP6 | 6 |
| STONE2 | 6 |
| WOOD4 | 6 |
| LAVA1 | 5 |
| BigDoor2 | 4 |
| GATE3 | 4 |
| GSTONE1 | 4 |
| Doortrak | 3 |
| F_SKY1 | 3 |
| CEIL5_1 | 2 |
| DOORBLU | 2 |
| DoorTrak | 2 |
| LAVA3 | 2 |
| MFLR8_1 | 2 |
| NUKEDGE1 | 1 |
| SLADWALL | 1 |
| SW1STON1 | 1 |
