doom vanilla_or_boom 199 monsters 176 items 2 image(s)

AI Analysis

The map features a techbase theme with linear progression through medium-length corridors and rooms. Combat is balanced with a moderate density of monsters, leaning towards hitscanner and mid-tier enemies typical of early Doom stages. Resources such as ammo and health appear well-distributed, allowing steady advancement without major scarcity or surpluses.

Tags
linearmedium_lengthmoderatetechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things506
Linedefs1600
Sidedefs949
Vertices1579
Sectors256
Segs2756
SSectors944
Nodes943
UV monsters190
HMP monsters144
HTR monsters72
UV items170
HMP items165
HTR items129
revenant48
chaingun_guy35
shotgun_guy35
arachnotron17
mancubus17
imp12
hell_knight10
spectre5
archvile4
baron3
cyberdemon3
demon3
pain_elemental3
zombieman3
spider_mastermind1
rocket_box70
health_bonus29
medikit29
shell_box15
cell_pack6
shells4
blue_armor3
rocket_launcher3
stimpack3
backpack2
invisibility2
soulsphere2
super_shotgun2
bfg90001
green_armor1
megasphere1
plasma_rifle1
rocket1
shotgun1
ROCK2147
STONE3118
CEIL5_287
STARTAN280
CEIL1_169
WOOD169
CEIL3_262
GRNROCK60
FLOOR4_548
WOOD347
F_SKY141
WOODMET141
DOORTRAK36
METAL26
SLIME0523
WOOD1222
SUPPORT320
GSTVINE218
PANCASE218
FLAT5_217
GRASS115
FLOOR7_114
MARBGRAY14
MFLR8_114
FLOOR4_112
WOOD912
FWATER411
MIDBARS311
WOOD611
MFLR8_210
STEP510
SPACEW49
STONE29
WOOD108
WOOD86
GSTONE15
BIGDOOR54
FLAT5_54
SUPPORT24
SW1COMM4
SW1PANEL4
DOORSTOP3
GATE43
MARBFAC23
PANCASE13
PANEL63
SLIME013
SPACEW33
TLITE6_63
WOODGARG3
BIGDOOR72
CEIL1_22
DOOR12
EXITDOOR2
FWATER32
GATE32
MARBFAC42
RROCK192
SW1LION2
SW1ROCK2
SW1STON12
SW1STRTN2
SW1WOOD2
TANROCK32
TEKLITE22
TEKWALL12
TLITE6_52
CEIL1_31
DEM1_51
DEM1_61
DOORBLU21
DOORRED21
FLOOR7_21
GRAY11
GRAYPOIS1
MARBFACE1
METAL21
PANBORD11
PANBORD21
PANEL51
PANEL71
PANEL81
PANEL91
ROCK31
RROCK181
SLIME161
STUCCO1
STUCCO11
SW1GARG1
SW1MET21
WOODVERT1
ZIMMER51