doom vanilla_or_boom 151 monsters 96 items 2 image(s)

AI Analysis

This map offers a classic techbase environment featuring linear progression through corridors and rooms. Combat is hitscanner-heavy with common enemies like imps, making encounters steady but manageable. Resources are sufficient for typical play, suitable for a moderate difficulty on UV. The design stays faithful to traditional Doom gameplay and is compatible with vanilla and ZDoom engines.

Tags
hitscanner_heavylinearmedium_lengthtechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things275
Linedefs1897
Sidedefs802
Vertices1750
Sectors304
Segs2853
SSectors980
Nodes979
UV monsters150
HMP monsters101
HTR monsters43
UV items96
HMP items96
HTR items95
shotgun_guy41
chaingun_guy27
zombieman24
imp21
lost_soul21
revenant9
baron3
hell_knight2
spectre2
archvile1
health_bonus15
medikit12
shell_box12
shells10
stimpack10
ammo_box7
shotgun7
green_armor5
rocket_box5
ammo_clip3
cell_pack3
berserk1
chaingun1
invulnerability1
plasma_rifle1
rocket_launcher1
soulsphere1
super_shotgun1
FLOOR0_1136
CEIL3_1115
FLAT5_596
ROCK579
BROWNHUG45
METAL44
BRONZE142
BRONZE337
BRICK233
DOORTRAK30
BLAKWAL129
BRICK129
F_SKY127
FLAT1026
RROCK1823
BIGDOOR120
MFLR8_217
DOORSTOP16
FLAT5_114
FLAT5_413
RROCK1612
BROWN9611
CEIL5_211
FLOOR4_611
GRAY411
SKY111
FLOOR1_610
FLOOR6_110
RROCK0310
TLITE6_610
CRATOP19
TEKBRON19
TLITE6_49
BRICK98
DOOR18
SUPPORT38
WOOD18
FLAT187
FLOOR0_37
MIDBARS37
NUKAGE17
STEP67
STONEW57
DOORRED6
SILVER36
CEIL5_15
GRAY15
BIGDOOR44
BRONZE44
CEIL4_14
DOORYEL4
MODWALL14
BRICK43
CAVERN53
CRATOP23
NUKE243
RROCK113
RROCK123
STONE3
TEKBRON23
BRICKLIT2
CAVERN12
CAVERN42
COMPSTA22
COMPTALL2
COMPWERD2
CONS1_52
EXITDOOR2
EXITSIGN2
FLAT12
FLAT192
METAL52
NUKEDGE12
ROCK42
RROCK102
BRICK31
BSTONE11
CARLLF11
CARLLF21
CARLRT11
CARLRT21
CAVERN61
CAVERN71
CEIL3_31
COMPSPAN1
COMPSTA11
DOORBLU1
MODWALL21
PANBOOK1
RROCK021
SFALL11
SHAWN21
SILVER11
STONE41
SW1BRN11