doom vanilla_or_boom 224 monsters 92 items 2 image(s)
AI Analysis
This Doom map offers a medium-length, linear progression with a traditional layout reminiscent of classic episodes. Combat leans heavily on hitscan enemies, requiring precise aiming and movement. Resource distribution supports balanced play, with neither starvation nor surplus evident. The environment and specific themes are not explicitly detailed, but the map is compatible with vanilla and ZDoom engines.
Tags
balanced_resourceshitscanner_heavylinearmedium_lengthvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red_skull, yellow |
| Secret Exit | no |
| Things | 362 |
| Linedefs | 2074 |
| Sidedefs | 1247 |
| Vertices | 2275 |
| Sectors | 403 |
| Segs | 4233 |
| SSectors | 1551 |
| Nodes | 1550 |
| UV monsters | 220 |
| HMP monsters | 213 |
| HTR monsters | 183 |
| UV items | 88 |
| HMP items | 89 |
| HTR items | 91 |
| imp | 81 |
| shotgun_guy | 48 |
| spectre | 28 |
| zombieman | 24 |
| demon | 10 |
| hell_knight | 8 |
| chaingun_guy | 5 |
| lost_soul | 5 |
| mancubus | 4 |
| revenant | 4 |
| archvile | 3 |
| baron | 3 |
| pain_elemental | 1 |
| armor_bonus | 20 |
| stimpack | 15 |
| health_bonus | 14 |
| medikit | 10 |
| shell_box | 5 |
| ammo_box | 4 |
| shells | 4 |
| cell_pack | 3 |
| green_armor | 2 |
| rocket | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| ASHWALL4 | 194 |
| SILVER1 | 190 |
| RROCK17 | 146 |
| FLAT23 | 96 |
| METAL2 | 79 |
| TEKGREN2 | 74 |
| FWATER1 | 57 |
| F_SKY1 | 53 |
| FLOOR0_3 | 47 |
| PIPEWAL2 | 46 |
| GRASS1 | 39 |
| COMPBLUE | 38 |
| MARBLE1 | 38 |
| NUKAGE1 | 36 |
| SLIME16 | 34 |
| ASHWALL6 | 32 |
| SFALL1 | 31 |
| FLOOR4_8 | 30 |
| FLAT14 | 28 |
| SLIME14 | 28 |
| LITE3 | 25 |
| SUPPORT3 | 25 |
| CEMENT6 | 22 |
| FLOOR6_2 | 21 |
| CEMENT9 | 19 |
| GRNROCK | 18 |
| FLAT18 | 17 |
| PIPEWAL1 | 16 |
| BRICK11 | 15 |
| CRATOP1 | 15 |
| TEKWALL6 | 15 |
| BRICK5 | 14 |
| STEP5 | 13 |
| FLOOR4_5 | 12 |
| FLOOR7_2 | 12 |
| NUKEDGE1 | 12 |
| SLIME15 | 12 |
| MIDSPACE | 11 |
| ROCK1 | 11 |
| BLAKWAL2 | 10 |
| BROWNHUG | 10 |
| CEIL3_3 | 10 |
| SLIME01 | 10 |
| STEP6 | 10 |
| TLITE6_6 | 9 |
| WOODMET1 | 9 |
| GRAY4 | 8 |
| SPCDOOR1 | 8 |
| SW1DIRT | 8 |
| CEIL1_2 | 7 |
| CEIL5_1 | 7 |
| TEKGREN1 | 7 |
| CEMENT7 | 6 |
| FLAT19 | 6 |
| RROCK15 | 6 |
| RROCK19 | 6 |
| METAL | 5 |
| MFLR8_2 | 5 |
| STEP1 | 5 |
| CEIL3_5 | 4 |
| SLIME05 | 4 |
| CEIL1_1 | 3 |
| FLAT1_1 | 3 |
| FLOOR5_1 | 3 |
| METAL4 | 3 |
| SPACEW4 | 3 |
| ASHWALL7 | 2 |
| BIGDOOR4 | 2 |
| BIGDOOR7 | 2 |
| BLAKWAL1 | 2 |
| BRICK10 | 2 |
| CEIL5_2 | 2 |
| DOORTRAK | 2 |
| DOORYEL | 2 |
| FIREMAG1 | 2 |
| FLOOR0_1 | 2 |
| FLOOR3_3 | 2 |
| FLOOR4_6 | 2 |
| MIDBARS3 | 2 |
| SUPPORT2 | 2 |
| SW1MET2 | 2 |
| WOOD12 | 2 |
| BFALL1 | 1 |
| BLOOD1 | 1 |
| CEIL3_6 | 1 |
| CEMENT3 | 1 |
| COMPSPAN | 1 |
| CONS1_7 | 1 |
| CRATE1 | 1 |
| CRATELIT | 1 |
| CRATOP2 | 1 |
| CRATWIDE | 1 |
| DOORBLU | 1 |
| DOORRED2 | 1 |
| EXITSIGN | 1 |
| FLAT9 | 1 |
| FLOOR6_1 | 1 |
| GATE1 | 1 |
| GATE4 | 1 |
| GRASS2 | 1 |
| GRAY1 | 1 |
| SPCDOOR4 | 1 |
| SW1BLUE | 1 |
| SW1CMT | 1 |
| SW1EXIT | 1 |
