doom vanilla_or_boom 109 monsters 74 items 2 image(s)
AI Analysis
This map features a classic techbase theme typical to Doom's early levels, with a mostly linear progression through medium-sized areas. Combat is balanced with a moderate variety and count of monsters, providing a manageable challenge for experienced players. Ammo and health resources appear sufficient, supporting steady advancement without extreme scarcity or abundance.
Tags
linearmedium_lengthmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 260 |
| Linedefs | 1186 |
| Sidedefs | 880 |
| Vertices | 938 |
| Sectors | 295 |
| Segs | 1823 |
| SSectors | 520 |
| Nodes | 519 |
| UV monsters | 105 |
| HMP monsters | 81 |
| HTR monsters | 70 |
| UV items | 68 |
| HMP items | 68 |
| HTR items | 71 |
| imp | 28 |
| shotgun_guy | 24 |
| chaingun_guy | 18 |
| demon | 9 |
| zombieman | 8 |
| revenant | 6 |
| hell_knight | 3 |
| spectre | 3 |
| archvile | 2 |
| lost_soul | 2 |
| pain_elemental | 2 |
| arachnotron | 1 |
| cacodemon | 1 |
| cyberdemon | 1 |
| mancubus | 1 |
| health_bonus | 18 |
| stimpack | 11 |
| shell_box | 10 |
| ammo_box | 6 |
| backpack | 5 |
| medikit | 5 |
| cell | 4 |
| invisibility | 4 |
| bfg9000 | 2 |
| blue_armor | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| FLAT1 | 131 |
| COMPBLUE | 116 |
| METAL | 114 |
| SLIME14 | 101 |
| METAL2 | 93 |
| SUPPORT3 | 71 |
| SLIME15 | 69 |
| WOOD5 | 69 |
| FLAT14 | 60 |
| DOORTRAK | 49 |
| FLAT5_2 | 44 |
| BROWNGRN | 37 |
| COMPSPAN | 35 |
| FLOOR0_3 | 30 |
| F_SKY1 | 24 |
| SLADWALL | 24 |
| FLAT19 | 22 |
| FLAT22 | 16 |
| GRASS1 | 14 |
| GRAY4 | 12 |
| FLOOR4_8 | 11 |
| LITE3 | 10 |
| FLAT3 | 9 |
| FLAT5_1 | 8 |
| GRAY1 | 8 |
| BIGDOOR1 | 6 |
| FLAT18 | 6 |
| MARBLE1 | 6 |
| ROCK5 | 6 |
| FLOOR5_1 | 5 |
| FLOOR5_4 | 5 |
| CEIL4_3 | 4 |
| COMPSTA1 | 4 |
| CONS1_7 | 4 |
| FLOOR4_6 | 4 |
| GRAY5 | 4 |
| ROCK4 | 4 |
| SPCDOOR3 | 4 |
| WOOD1 | 4 |
| FWATER1 | 3 |
| NUKAGE1 | 3 |
| SLADPOIS | 3 |
| SLIME16 | 3 |
| BIGDOOR4 | 2 |
| BIGDOOR6 | 2 |
| BROWNHUG | 2 |
| CONS1_1 | 2 |
| DOOR3 | 2 |
| DOORBLU | 2 |
| DOORYEL | 2 |
| EXITSTON | 2 |
| FLAT1_2 | 2 |
| FLOOR7_1 | 2 |
| FWATER2 | 2 |
| ZZZFACE6 | 2 |
| BRICK5 | 1 |
| COMPSTA2 | 1 |
| COMPTALL | 1 |
| COMPWERD | 1 |
| CONS1_5 | 1 |
| DEM1_5 | 1 |
| DOORRED2 | 1 |
| FLAT9 | 1 |
| FLOOR7_2 | 1 |
| FWATER3 | 1 |
| SW1BRNGN | 1 |
| SW1COMM | 1 |
| SW1MET2 | 1 |
| TLITE6_5 | 1 |
| WOODMET1 | 1 |
