doom vanilla_or_boom 149 monsters 49 items 2 image(s)

AI Analysis

This single map is designed for ZDoom engine compatibility with a classic Doom style. It features medium-length linear progression with a focus on hitscanner enemies, supported by plentiful ammunition. Combat encounters require steady shooting, suited for a typical UV difficulty balance without extreme challenge or sprawling exploration.

Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red
Secret Exitno
Things262
Linedefs1720
Sidedefs861
Vertices1605
Sectors315
Segs2742
SSectors842
Nodes841
UV monsters135
HMP monsters121
HTR monsters82
UV items49
HMP items49
HTR items49
imp47
zombieman23
chaingun_guy20
shotgun_guy18
demon14
spectre7
arachnotron6
baron4
revenant4
mancubus3
hell_knight2
archvile1
stimpack11
shells8
shell_box6
rocket_box5
ammo_box4
backpack2
berserk2
green_armor2
medikit2
cell_pack1
chainsaw1
plasma_rifle1
rocket_launcher1
shotgun1
soulsphere1
super_shotgun1
FLOOR5_3133
BROWNHUG103
CEIL5_296
BSTONE273
FWATER172
BROWN153
F_SKY152
BRONZE346
FLOOR7_144
SUPPORT344
CEIL5_141
CEIL3_335
FLAT1733
BROWN14428
ASHWALL325
STEP123
FLAT1021
FLAT1421
METAL721
SPCDOOR320
FLAT1818
METAL217
STARGR117
STONE616
TEKGREN315
SILVER114
FLAT5_512
LITE511
METAL610
BIGBRIK19
CRATOP19
TLITE6_69
CR64LB8
DOORTRAK8
GSTONE18
LITE38
SILVER28
CEMENT77
STEP27
CEIL4_16
METAL6
BRICK15
BSTONE35
CR64SLGB5
LITEBLU45
SHAWN25
CRATE34
CRATINY4
CRATOP24
MFLR8_24
BROWN963
COMPSPAN3
CR64HGB3
MODWALL13
SW1ROCK3
TEKGREN23
ASHWALL42
BIGDOOR22
COMPSTA12
CR64LG2
CRLWDL6B2
CRLWDL6E2
DOORBLU2
EXITSTON2
FLAT192
FLAT22
FLAT202
FLOOR0_32
PANCASE22
ROCK42
STARTAN22
STARTAN32
SW1STON62
TLITE6_42
BRONZE41
CR64HBG1
CRLWDL121
DOOR11
DOORRED1
DOORSTOP1
FLAT1_11
FLAT41
FLOOR4_61
NUKAGE11
SFALL11
SILVER31
STARGR21
STEP51
STONE71
SUPPORT21
SW1BRCOM1
SW1BROWN1
SW1COMP1
SW1MET21
SW1MOD11