doom vanilla_or_boom 243 monsters 173 items 2 image(s)

AI Analysis

This map features a techbase environment with linear progression through corridors and rooms. Combat involves numerous hitscan monsters requiring careful positioning and reflexes. The difficulty is moderate, balanced with fair ammunition and health pickups suitable for typical Ultimate Doom players. The layout favors straightforward navigation without complex key hunts or hub-based exploration.

Tags
hitscanner_heavylinearmedium_lengthmoderatetechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysred
Secret Exitno
Things487
Linedefs1026
Sidedefs489
Vertices1023
Sectors175
Segs1687
SSectors578
Nodes577
UV monsters223
HMP monsters191
HTR monsters153
UV items157
HMP items150
HTR items151
imp80
shotgun_guy37
spectre24
zombieman19
baron18
chaingun_guy13
hell_knight10
lost_soul10
demon9
cacodemon8
revenant8
mancubus4
pain_elemental3
medikit30
shells24
health_bonus20
stimpack18
armor_bonus12
rocket11
shell_box9
radiation_suit8
ammo_clip5
cell5
shotgun5
rocket_box4
ammo_box3
invulnerability3
soulsphere3
backpack2
blue_armor2
green_armor2
super_shotgun2
berserk1
cell_pack1
light_amp_goggles1
plasma_rifle1
rocket_launcher1
METAL190
METAL264
RROCK0364
F_SKY153
CEIL5_146
FLOOR7_144
FLAT2333
CEIL1_220
BROWNHUG18
GATE317
BRICK516
SHAWN216
FLAT515
STONE213
DOORTRAK12
MIDGRATE11
STARGR29
CEIL3_48
SLIME148
SW1COMM7
CEIL4_36
LAVA16
PIPE26
SILVER16
SILVER35
CEIL5_24
COMPBLUE4
COMPTALL4
CONS1_14
EXITSIGN4
FLAT224
FLOOR4_84
SUPPORT24
DEM1_53
FLAT13
FLAT5_53
GSTONE13
STARGR13
BIGDOOR22
COMPWERD2
DOORRED22
EXITDOOR2
LITE32
METAL72
SHAWN32
SPCDOOR22
STEP12
COMPSTA11
COMPSTA21
DOOR31
FLAT171
FLAT191
LITE51
PIPE41
SHAWN11
STARTAN31
SW1BLUE1
SW1STON11
TEKLITE1
TLITE6_61