doom vanilla_or_boom 120 monsters 94 items 2 image(s)

AI Analysis

This map features a standard Doom environment compatible with vanilla and ZDoom engines. It offers medium-length linear progression with balanced encounters involving incidental combat rather than heavy fights or boss battles. Resources including ammo and health appear plentiful, supporting steady gameplay without severe scarcity.

Tags
ammo_plentifulincidental_combatlinearmedium_lengthvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things292
Linedefs1642
Sidedefs846
Vertices1437
Sectors295
Segs2449
SSectors765
Nodes764
UV monsters110
HMP monsters105
HTR monsters79
UV items94
HMP items94
HTR items94
imp43
shotgun_guy31
chaingun_guy22
zombieman5
baron4
hell_knight4
revenant4
cacodemon3
demon2
spectre2
health_bonus26
shells23
armor_bonus13
medikit9
ammo_clip4
stimpack4
rocket2
shell_box2
ammo_box1
backpack1
blue_armor1
cell1
chaingun1
computer_area_map1
green_armor1
invisibility1
rocket_launcher1
soulsphere1
super_shotgun1
METAL233
STONE203
FLAT18192
FLAT5_4138
FLOOR7_242
FLOOR7_141
BROWN140
DOORTRAK39
CEIL5_238
FLOOR0_534
LITE329
SHAWN220
MARBLE118
FLAT316
CEIL5_115
CEIL4_213
FLAT2012
SILVER312
FLAT111
SILVER111
CEIL4_39
COMPBLUE8
GRNLITE18
COMPSPAN7
DOOR16
F_SKY16
DOORSTOP5
TEKGREN15
FLAT144
FLAT5_54
LITE54
SPACEW34
STONE34
SW1GRAY14
GRAY73
TEKLITE23
ASHWALL32
DOORRED2
DOORYEL2
MARBFAC22
MARBFAC32
MARBFACE2
METAL12
METAL22
METAL32
SILVER22
STARG12
STARG32
TEKGREN32
BIGDOOR41
COMPSTA11
COMPSTA21
COMPTALL1
DOORBLU1
EXITSIGN1
FLAT5_31
FLAT5_71
FLAT5_81
FLOOR1_61
GRASS21
GRAYBIG1
METAL41
MFLR8_21
ROCK31
RROCK191
SPCDOOR11
STONE21
SW1STON61
TEKGREN51
TEKWALL61