doom vanilla_or_boom 174 monsters 115 items 2 image(s)

AI Analysis

This single map features a techbase-themed layout typical of classic Doom episodes with linear progression through corridors and rooms. Combat is moderate with balanced monster placement and resource availability, offering a generally easy challenge suitable for standard play. The map is compatible with ZDoom and retains vanilla-like design elements without complex nonlinear or arena encounters.

Tags
easylinearmedium_lengthtechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things412
Linedefs1604
Sidedefs1377
Vertices1416
Sectors382
Segs2437
SSectors722
Nodes721
UV monsters173
HMP monsters146
HTR monsters41
UV items90
HMP items87
HTR items109
imp61
lost_soul24
demon21
spectre17
chaingun_guy16
shotgun_guy12
hell_knight7
revenant7
cacodemon4
mancubus3
arachnotron1
archvile1
stimpack33
health_bonus18
shell_box14
rocket9
medikit7
shells7
rocket_box6
cell_pack3
chaingun3
shotgun3
ammo_box2
green_armor2
rocket_launcher2
chainsaw1
computer_area_map1
megasphere1
plasma_rifle1
soulsphere1
super_shotgun1
FLAT1152
SUPPORT3115
PIPEWAL291
STONE290
STONE389
STEP358
FLAT2056
METAL250
FLAT1449
METAL49
STEP249
FLAT1839
ROCK239
RROCK0938
LITE335
FIREBLU132
FLAT331
STONE31
RROCK1130
ASHWALL328
RROCK1728
ICKWALL327
RROCK1222
RROCK1522
GRAY721
MODWALL120
SLIME1620
COMPTALL19
STONE619
BSTONE218
GRAY418
PIPEWAL118
FLOOR0_316
TLITE6_516
BRICK515
RROCK1615
STEPLAD115
FLAT1_314
ROCK114
FLAT413
FLOOR4_813
GRAY513
ROCK313
DOOR112
DOORTRAK12
STEP112
FLOOR5_111
FLAT5_210
GATE310
GATE410
ICKWALL110
TLITE6_610
FLOOR0_29
MFLR8_29
SLIME149
STEP59
TLITE6_19
DOORSTOP8
EXITSIGN8
F_SKY18
SHAWN28
SILVER18
BRICK77
FLAT197
METAL57
SUPPORT27
WOOD57
BIGDOOR26
COMPSPAN6
ICKWALL26
FLOOR4_15
BIGDOOR44
CONS1_54
RROCK184
SLIME154
ICKWALL73
SW2STON63
TEKWALL43
CEMENT92
CRATOP12
FLAT172
FLAT5_42
GRAY22
GRAYBIG2
PLAT12
RROCK102
SW1EXIT2
TEKGREN22
WOOD12
FLAT91
FLOOR4_51
SILVER21
TEKWALL11