doom vanilla_or_boom 143 monsters 92 items 0 image(s)
AI Analysis
A medium-length map featuring a classic Doom 2 theme with mostly linear progression. The combat focuses on balanced encounters without excessive hitscanners or swarms, suitable for typical UV skill levels. Resources and monster placement support steady combat flow without extreme difficulty spikes or complex navigation.
Tags
doom2linearmedium_lengthmoderatevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 315 |
| Linedefs | 1280 |
| Sidedefs | 1908 |
| Vertices | 1158 |
| Sectors | 223 |
| Segs | 2043 |
| SSectors | 726 |
| Nodes | 725 |
| UV monsters | 120 |
| HMP monsters | 87 |
| HTR monsters | 53 |
| UV items | 92 |
| HMP items | 92 |
| HTR items | 90 |
| shotgun_guy | 54 |
| zombieman | 21 |
| imp | 15 |
| lost_soul | 14 |
| baron | 12 |
| cacodemon | 10 |
| demon | 9 |
| spectre | 7 |
| spider_mastermind | 1 |
| shells | 14 |
| stimpack | 12 |
| ammo_box | 11 |
| medikit | 11 |
| rocket_box | 10 |
| cell_pack | 9 |
| rocket_launcher | 3 |
| shotgun | 3 |
| soulsphere | 3 |
| bfg9000 | 2 |
| blue_armor | 2 |
| chaingun | 2 |
| plasma_rifle | 2 |
| radiation_suit | 2 |
| shell_box | 2 |
| backpack | 1 |
| berserk | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| SUPPORT3 | 701 |
| MARBLE1 | 650 |
| GSTONE1 | 569 |
| MARBLE2 | 560 |
| WOOD5 | 373 |
| SP_HOT1 | 134 |
| SP_ROCK1 | 129 |
| FLOOR7_2 | 115 |
| FLAT5_1 | 77 |
| FLOOR7_1 | 76 |
| F_SKY1 | 72 |
| FLAT5_2 | 68 |
| MIDGRATE | 26 |
| MARBFACE | 16 |
| FWATER1 | 9 |
| MARBFAC2 | 8 |
| CEIL5_1 | 7 |
| GATE1 | 7 |
| BLOOD1 | 5 |
| BIGDOOR7 | 4 |
| GSTLION | 4 |
| SW1GSTON | 4 |
| DEM1_5 | 3 |
| FLAT5_4 | 3 |
| LAVA1 | 3 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| STEP2 | 1 |
| SW1WOOD | 1 |
