doom vanilla_or_boom 138 monsters 107 items 0 image(s)
AI Analysis
This map features a medium-length layout with mostly linear progression through its spaces. The environment likely consists of classic Doom visuals compatible with vanilla or ZDoom-like engines. Combat centers on hitscan enemies, supported by generous ammunition supplies, allowing steady pacing. There is no noted complexity in level navigation or exceptionally hard encounters indicated.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthvanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | yes |
| Things | 326 |
| Linedefs | 1353 |
| Sidedefs | 1710 |
| Vertices | 1235 |
| Sectors | 241 |
| Segs | 1847 |
| SSectors | 620 |
| Nodes | 619 |
| UV monsters | 138 |
| HMP monsters | 103 |
| HTR monsters | 70 |
| UV items | 102 |
| HMP items | 102 |
| HTR items | 107 |
| imp | 40 |
| demon | 26 |
| lost_soul | 26 |
| shotgun_guy | 22 |
| zombieman | 14 |
| cacodemon | 6 |
| baron | 4 |
| armor_bonus | 31 |
| medikit | 11 |
| stimpack | 11 |
| ammo_clip | 9 |
| shells | 9 |
| shell_box | 7 |
| health_bonus | 6 |
| ammo_box | 3 |
| cell | 2 |
| cell_pack | 2 |
| green_armor | 2 |
| radiation_suit | 2 |
| rocket | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| GRAYBIG | 139 |
| STEP2 | 106 |
| GRAY4 | 77 |
| BROWN1 | 76 |
| WOOD1 | 75 |
| BROVINE2 | 72 |
| CEIL3_2 | 64 |
| SP_HOT1 | 63 |
| BROVINE | 53 |
| WOOD4 | 53 |
| DOORTRAK | 48 |
| MARBLE1 | 48 |
| ICKWALL3 | 46 |
| WOOD5 | 46 |
| METAL | 45 |
| MARBLE3 | 41 |
| SUPPORT3 | 39 |
| STEP1 | 38 |
| GSTVINE2 | 35 |
| SW1WOOD | 35 |
| FLOOR0_3 | 32 |
| FLAT5_5 | 31 |
| ICKWALL1 | 29 |
| CEMENT3 | 27 |
| COMPSPAN | 27 |
| STONE | 27 |
| FLOOR7_1 | 26 |
| METAL1 | 26 |
| FLAT1_1 | 24 |
| MARBLE2 | 24 |
| FLAT5_1 | 23 |
| FLOOR0_1 | 21 |
| STONE3 | 21 |
| AASTINKY | 20 |
| CEMENT5 | 20 |
| FLAT5_2 | 19 |
| DOORSTOP | 18 |
| DEM1_5 | 17 |
| MFLR8_2 | 17 |
| TLITE6_5 | 17 |
| BROWN144 | 16 |
| CEMENT1 | 16 |
| EXITSIGN | 16 |
| ICKWALL2 | 16 |
| CEIL3_1 | 15 |
| CEIL3_5 | 14 |
| MIDVINE2 | 14 |
| ASHWALL | 13 |
| CEMENT6 | 13 |
| FLAT5_4 | 13 |
| WOOD3 | 13 |
| BROWNGRN | 12 |
| CEMENT2 | 12 |
| SHAWN2 | 12 |
| STONGARG | 11 |
| CEMENT4 | 10 |
| NUKAGE3 | 10 |
| SW2SATYR | 10 |
| FLAT20 | 9 |
| BIGDOOR6 | 8 |
| CEIL1_3 | 8 |
| FLOOR6_2 | 8 |
| GRAY5 | 8 |
| ICKWALL7 | 8 |
| LITEBLU4 | 8 |
| MIDBRN1 | 8 |
| PLAT1 | 8 |
| CEIL1_1 | 7 |
| F_SKY1 | 7 |
| FLOOR4_6 | 7 |
| EXITDOOR | 6 |
| FLAT5_8 | 6 |
| GRAY1 | 6 |
| STEP4 | 6 |
| CEIL3_4 | 5 |
| FLAT5_7 | 5 |
| FLAT8 | 5 |
| FLOOR0_2 | 5 |
| FLOOR1_6 | 5 |
| FLOOR6_1 | 5 |
| SKINEDGE | 5 |
| SKINFACE | 5 |
| WOODGARG | 5 |
| BIGDOOR1 | 4 |
| DEM1_6 | 4 |
| DOORHI | 4 |
| FIREMAG3 | 4 |
| FLOOR4_8 | 4 |
| FLOOR5_4 | 4 |
| GATE1 | 4 |
| GRAY7 | 4 |
| GRAYTALL | 4 |
| MARBFAC3 | 4 |
| SKINBORD | 4 |
| STEP6 | 4 |
| SW1GARG | 4 |
| SW1LION | 4 |
| CEIL1_2 | 3 |
| CEIL5_2 | 3 |
| FLAT10 | 3 |
| SKIN2 | 3 |
| BROWNPIP | 2 |
| FLAT1_2 | 2 |
| FLAT14 | 2 |
| FLAT23 | 2 |
| GATE2 | 2 |
| GATE3 | 2 |
| GATE4 | 2 |
| GSTONE1 | 2 |
| ICKWALL4 | 2 |
| ICKWALL5 | 2 |
| ICKWALL6 | 2 |
| MARBFACE | 2 |
| SW1BLUE | 2 |
| SW1BRNGN | 2 |
| SW1SATYR | 2 |
| BLOOD3 | 1 |
| CEIL3_6 | 1 |
| CEIL4_1 | 1 |
| CEIL4_2 | 1 |
| CEIL5_1 | 1 |
| COMPTALL | 1 |
| COMPTILE | 1 |
| FLOOR5_3 | 1 |
| FWATER4 | 1 |
| MARBFAC2 | 1 |
| MFLR8_1 | 1 |
| SKINTEK1 | 1 |
| SW1HOT | 1 |
| SW1STON1 | 1 |
| TLITE6_6 | 1 |
| WOODSKUL | 1 |
