doom vanilla_or_boom 88 monsters 113 items 0 image(s)
AI Analysis
This map offers a classic Doom environment with linear progression through technology-themed levels. It features frequent hitscanner enemies amidst medium-scale combat encounters, balanced with ample ammunition and health resources. The layout supports straightforward navigation without complex key hunts or teleportation puzzles, making it suitable for players familiar with vanilla Doom gameplay.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthvanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, yellow |
| Secret Exit | no |
| Things | 265 |
| Linedefs | 1117 |
| Sidedefs | 1439 |
| Vertices | 1054 |
| Sectors | 205 |
| Segs | 1589 |
| SSectors | 497 |
| Nodes | 496 |
| UV monsters | 80 |
| HMP monsters | 73 |
| HTR monsters | 46 |
| UV items | 111 |
| HMP items | 112 |
| HTR items | 113 |
| imp | 32 |
| demon | 20 |
| cacodemon | 11 |
| lost_soul | 11 |
| shotgun_guy | 6 |
| baron | 4 |
| spectre | 2 |
| zombieman | 2 |
| health_bonus | 24 |
| medikit | 19 |
| armor_bonus | 16 |
| shells | 10 |
| rocket | 5 |
| shell_box | 5 |
| ammo_clip | 4 |
| backpack | 4 |
| stimpack | 4 |
| ammo_box | 3 |
| green_armor | 3 |
| soulsphere | 3 |
| invisibility | 2 |
| radiation_suit | 2 |
| berserk | 1 |
| blue_armor | 1 |
| cell | 1 |
| chaingun | 1 |
| computer_area_map | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| GRAYTALL | 476 |
| METAL1 | 252 |
| STONE2 | 141 |
| GRAYVINE | 129 |
| STEP2 | 95 |
| FLOOR5_1 | 81 |
| PIPE4 | 77 |
| COMPSPAN | 70 |
| COMP2 | 60 |
| CEIL3_5 | 53 |
| PIPE2 | 47 |
| MARBLE1 | 45 |
| FLAT23 | 43 |
| STONGARG | 39 |
| SHAWN2 | 34 |
| FLAT1_2 | 32 |
| CEIL4_2 | 31 |
| FLAT5_4 | 31 |
| BROWN144 | 29 |
| COMPBLUE | 29 |
| GSTONE2 | 29 |
| GSTONE1 | 27 |
| REDWALL1 | 26 |
| CEIL4_3 | 24 |
| DOORTRAK | 24 |
| STONE3 | 23 |
| SUPPORT3 | 22 |
| EXITSIGN | 16 |
| FIREBLU2 | 16 |
| DEM1_5 | 15 |
| COMPTALL | 11 |
| COMPTILE | 11 |
| PIPE1 | 11 |
| FLAT5_8 | 9 |
| FLAT5_7 | 8 |
| GATE1 | 8 |
| ROCKRED3 | 8 |
| TEKWALL4 | 8 |
| NUKAGE3 | 7 |
| BIGDOOR2 | 6 |
| EXITDOOR | 6 |
| FLOOR5_3 | 6 |
| LITE5 | 6 |
| PIPE6 | 6 |
| SLADSKUL | 6 |
| BLOOD3 | 5 |
| DOOR3 | 5 |
| FLAT20 | 5 |
| TLITE6_5 | 5 |
| BIGDOOR1 | 4 |
| CEIL1_2 | 4 |
| DOORBLU | 4 |
| DOORSTOP | 4 |
| DOORYEL | 4 |
| FLOOR0_2 | 4 |
| FLOOR4_8 | 4 |
| GATE2 | 4 |
| LITE4 | 4 |
| SW1GRAY1 | 4 |
| SW1VINE | 4 |
| SW2LION | 4 |
| CEIL3_3 | 3 |
| FLAT5_3 | 3 |
| FLOOR7_1 | 3 |
| GSTFONT3 | 3 |
| LAVA4 | 3 |
| METAL | 3 |
| STEP5 | 3 |
| BIGDOOR3 | 2 |
| CEIL5_1 | 2 |
| FLAT1 | 2 |
| FLAT3 | 2 |
| FLOOR7_2 | 2 |
| GATE3 | 2 |
| GRAYBIG | 2 |
| LITE3 | 2 |
| MFLR8_1 | 2 |
| PLAT1 | 2 |
| STEP4 | 2 |
| SW1GSTON | 2 |
| SW2GARG | 2 |
| CEIL5_2 | 1 |
| COMPUTE2 | 1 |
| FLOOR1_6 | 1 |
| FLOOR1_7 | 1 |
| FLOOR4_6 | 1 |
| FLOOR6_1 | 1 |
| FLOOR6_2 | 1 |
| GSTGARG | 1 |
| GSTLION | 1 |
| GSTVINE1 | 1 |
| LITEMET | 1 |
| LITESTON | 1 |
| MARBFAC3 | 1 |
| MIDGRATE | 1 |
| SKSPINE1 | 1 |
| SP_FACE1 | 1 |
| STEP6 | 1 |
| SUPPORT2 | 1 |
| SW1BLUE | 1 |
| SW1METAL | 1 |
| SW1STON1 | 1 |
| SW1STON2 | 1 |
| TLITE6_1 | 1 |
