doom vanilla_or_boom 177 monsters 229 items 0 image(s)

AI Analysis

This map features a predominantly linear layout with medium length progression. The environment appears to focus on traditional Doom aesthetics compatible with vanilla format. Combat encounters are generally incidental rather than intense, with modest enemy counts and limited health and ammo resources, suggesting a moderate challenge without overwhelming difficulty.

Tags
incidental_combatlinearlow_healthmedium_lengthvanilla_compatible

Screenshots (0)

No screenshots are available for this map yet.
Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysblue, red, yellow
Secret Exitno
Things463
Linedefs1352
Sidedefs1727
Vertices1207
Sectors250
Segs1862
SSectors606
Nodes605
UV monsters177
HMP monsters118
HTR monsters50
UV items220
HMP items211
HTR items196
imp57
shotgun_guy56
spectre22
zombieman22
demon20
armor_bonus64
health_bonus43
shells26
medikit24
stimpack21
ammo_clip9
shell_box9
ammo_box7
green_armor4
rocket_box4
backpack3
radiation_suit3
invisibility2
rocket2
soulsphere2
blue_armor1
chaingun1
computer_area_map1
light_amp_goggles1
rocket_launcher1
shotgun1
BROWN1499
BROWNGRN395
STEP2130
BROWN96119
COMPTALL75
FLAT5_471
SUPPORT267
FLOOR5_162
BROWNPIP59
COMPUTE259
CEIL3_557
STARG343
FLOOR4_839
FLOOR7_239
CEIL5_238
TEKWALL532
CEIL5_131
TEKWALL131
NUKAGE330
COMPTILE25
DOORTRAK20
TLITE6_620
F_SKY117
BROWNHUG16
BIGDOOR215
STEP114
FLOOR5_212
MFLR8_112
FLAT1411
BRNSMAL110
BRNSMAL210
FLAT2010
BIGDOOR49
FLOOR0_69
DOORYEL8
EXITDOOR8
FLAT5_58
TEKWALL48
TLITE6_58
LITE27
BRNBIGC6
DOORBLU6
FLOOR7_16
LITE46
METAL16
SHAWN26
CEIL3_15
FLOOR5_35
STEP45
BRNBIGL4
BRNBIGR4
BROWN1444
DOORRED4
DOORSTOP4
EXITSIGN4
LITE34
LITEBLU44
FLAT223
TEKWALL23
LITEBLU12
PLAT12
SW1COMP2
DOOR31
FLAT101
FLAT231
FLOOR1_11
FLOOR1_71
SW1BRN11
SW1BRN21
SW1BRNGN1
SW2BROWN1
TLITE6_11
TLITE6_41