doom vanilla_or_boom 80 monsters 115 items 0 image(s)

AI Analysis

A medium-length map built for ZDoom engine, featuring classic vanilla-compatible design elements. Combat involves frequent demon enemies in linear progression with sizable, well-stocked ammunition supplies. The layout favors straightforward navigation with a focus on traditional shootouts rather than complex key hunts or teleportation-based movement.

Tags
ammo_plentifuldemon_swarmslinearmedium_lengthvanilla_compatible

Screenshots (0)

No screenshots are available for this map yet.
Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysred
Secret Exitno
Things262
Linedefs1033
Sidedefs1323
Vertices942
Sectors200
Segs1463
SSectors448
Nodes447
UV monsters79
HMP monsters41
HTR monsters20
UV items113
HMP items112
HTR items113
zombieman54
imp18
shotgun_guy8
health_bonus21
armor_bonus20
ammo_box14
shells13
ammo_clip12
medikit11
stimpack6
rocket_box4
green_armor3
shell_box3
backpack2
blue_armor1
chaingun1
chainsaw1
rocket_launcher1
shotgun1
soulsphere1
STARTAN2197
SLADWALL177
BROWN1134
SUPPORT2103
CEIL3_596
COMPTALL93
FLOOR4_884
GRAYTALL58
STEP655
STARG345
AASTINKY39
FLAT2039
DOORSTOP38
FLOOR5_138
FLAT1430
STEP528
STARTAN325
STONE224
BROWN14421
STONE321
TEKWALL121
PIPE220
BROWN9617
FLOOR4_517
BROWNHUG16
DOORTRAK16
BROWNGRN13
COMPUTE212
MFLR8_112
TEKWALL412
NUKESLAD11
TEKWALL211
TLITE6_111
LITE310
LITE410
METAL110
STEP310
COMPTILE9
F_SKY18
TLITE6_58
FLOOR7_17
STARG17
BIGDOOR26
CONS1_16
DOORRED6
FLAT226
LITE56
PLAT16
COMPUTE15
FLOOR1_15
FLOOR4_15
NUKAGE35
STARTAN15
STONE5
EXITSIGN4
NUKE244
TLITE6_64
COMPSTA13
COMPSTA23
FLOOR0_33
FLOOR5_33
SLADPOIS3
SLADRIP23
STEP13
CEIL5_12
DOOR12
EXITDOOR2
FLAT102
FLOOR5_42
LITEBLU32
SHAWN22
SW1COMP2
TEKWALL52
CONS1_51
CONS1_71
DOOR31
FLAT231
FLOOR3_31
GRAY71
STARGR11
STEP21
SW1PIPE1
SW1SLAD1
SW1STON11