doom vanilla_or_boom 226 monsters 178 items 2 image(s)

AI Analysis

This large-scale map features a complex layout with extensive use of teleports and no key hunt, emphasizing arena-style battles with dense groups of high-tier monsters including multiple revenants, barons, and archviles. Combat is projectile-heavy with ample rockets and cells, supporting sustained firefights. The difficulty is high on UV, balanced by generous ammunition and health pickups within a mostly industrial or mixed-themed setting.

Tags
ammo_plentifularena_fightsboom_compatiblehardlarge_scaleteleport_navigation

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things518
Linedefs6264
Sidedefs9738
Vertices6561
Sectors948
Segs11071
SSectors3957
Nodes3956
UV monsters205
HMP monsters161
HTR monsters100
UV items178
HMP items176
HTR items174
revenant64
hell_knight44
imp33
chaingun_guy19
cacodemon13
baron12
mancubus10
archvile9
demon9
cyberdemon7
shotgun_guy3
lost_soul2
zombieman1
shell_box40
health_bonus36
rocket_box31
medikit19
cell_pack17
cell16
green_armor4
soulsphere3
ammo_box2
backpack1
bfg90001
blue_armor1
chaingun1
megasphere1
plasma_rifle1
rocket_launcher1
shotgun1
stimpack1
super_shotgun1
BRICK101832
SP_ROCK11534
ADEL_W531210
SP_HOT1703
ASHWALL3689
GSTONE1653
METAL486
FLAT10477
SLIME13470
CEIL5_2360
ADEL_S01170
FLOOR6_1143
DEM1_5114
GSTSATYR109
DEM1_675
MFLR8_373
F_SKY163
BLOOD158
FLOOR3_336
BFALL125
GSTLION21
GSTGARG19
ADEL_D1316
SUPPORT316
ADEL_M0614
DOORTRAK14
ADEL_F6812
FLOOR1_69
BIGDOOR78
BLODRIP16
FIREWALL6
MARBFAC35
SW1GARG5
ADEL_C024
SW1SATYR3
NUKAGE12
SLIME012
SLIME052
SW1LION2
SW2GARG2
MARBFAC21
MARBFACE1
SW1EXIT1