doom vanilla_or_boom 148 monsters 73 items 2 image(s)

AI Analysis

This large, techbase-themed map features complex architecture with heavy use of brick and mechanical textures. Combat is intense and monster-heavy, with a mix of hitscanners, projectile enemies, and two boss monsters, demanding high player skill on UV difficulty. Progression involves key hunts and teleport-based navigation, with generous but controlled ammo and health supplies encouraging cautious yet aggressive play.

Tags
hardkey_huntlarge_scaletechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysred_skull, yellow_skull
Secret Exitno
Things355
Linedefs3720
Sidedefs6191
Vertices3579
Sectors632
Segs6783
SSectors2416
Nodes2415
UV monsters132
HMP monsters103
HTR monsters77
UV items73
HMP items71
HTR items69
imp47
revenant22
hell_knight17
shotgun_guy14
demon11
mancubus8
archvile4
baron4
cacodemon4
chaingun_guy4
arachnotron3
cyberdemon2
lost_soul2
pain_elemental2
spectre2
zombieman2
shell_box17
cell_pack8
medikit8
rocket_box6
rocket5
shells5
cell4
stimpack4
ammo_box2
plasma_rifle2
soulsphere2
backpack1
berserk1
bfg90001
blue_armor1
chaingun1
green_armor1
invisibility1
rocket_launcher1
shotgun1
super_shotgun1
SP_HOT11046
ASHWALL3979
BRICK10762
METAL433
ADEL_W53321
slime13240
FLAT10226
floor6_1165
F_SKY1144
CEIL5_2123
FLOOR6_192
ADEL_S0165
ceil5_264
SLIME1355
flat1051
FIREWALL37
f_sky133
BFALL127
BLOOD121
QFLAT0318
ADEL_G0116
BROWN9615
blood112
DOORTRAK12
ADEL_C0310
SUPPORT310
ADEL_Q629
FLOOR3_39
ADEL_C048
DOORRED28
GSTONE18
BLODRIP16
GSTSATYR5
ADEL_F724
BIGDOOR84
dem1_54
GSTLION4
MARBFAC34
SW1LION4
MARBFACE3
SW1SATYR3
ADEL_L052
ADEL_S562
BIGDOOR52
BIGDOOR72
GSTGARG2
SW2SATYR2
DEM1_51
GATE11
MARBFAC21
RROCK091
SW1EXIT1
SW1GARG1
SW2LION1