doom vanilla_or_boom 148 monsters 73 items 2 image(s)
AI Analysis
This large, techbase-themed map features complex architecture with heavy use of brick and mechanical textures. Combat is intense and monster-heavy, with a mix of hitscanners, projectile enemies, and two boss monsters, demanding high player skill on UV difficulty. Progression involves key hunts and teleport-based navigation, with generous but controlled ammo and health supplies encouraging cautious yet aggressive play.
Tags
hardkey_huntlarge_scaletechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 355 |
| Linedefs | 3720 |
| Sidedefs | 6191 |
| Vertices | 3579 |
| Sectors | 632 |
| Segs | 6783 |
| SSectors | 2416 |
| Nodes | 2415 |
| UV monsters | 132 |
| HMP monsters | 103 |
| HTR monsters | 77 |
| UV items | 73 |
| HMP items | 71 |
| HTR items | 69 |
| imp | 47 |
| revenant | 22 |
| hell_knight | 17 |
| shotgun_guy | 14 |
| demon | 11 |
| mancubus | 8 |
| archvile | 4 |
| baron | 4 |
| cacodemon | 4 |
| chaingun_guy | 4 |
| arachnotron | 3 |
| cyberdemon | 2 |
| lost_soul | 2 |
| pain_elemental | 2 |
| spectre | 2 |
| zombieman | 2 |
| shell_box | 17 |
| cell_pack | 8 |
| medikit | 8 |
| rocket_box | 6 |
| rocket | 5 |
| shells | 5 |
| cell | 4 |
| stimpack | 4 |
| ammo_box | 2 |
| plasma_rifle | 2 |
| soulsphere | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| green_armor | 1 |
| invisibility | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| SP_HOT1 | 1046 |
| ASHWALL3 | 979 |
| BRICK10 | 762 |
| METAL | 433 |
| ADEL_W53 | 321 |
| slime13 | 240 |
| FLAT10 | 226 |
| floor6_1 | 165 |
| F_SKY1 | 144 |
| CEIL5_2 | 123 |
| FLOOR6_1 | 92 |
| ADEL_S01 | 65 |
| ceil5_2 | 64 |
| SLIME13 | 55 |
| flat10 | 51 |
| FIREWALL | 37 |
| f_sky1 | 33 |
| BFALL1 | 27 |
| BLOOD1 | 21 |
| QFLAT03 | 18 |
| ADEL_G01 | 16 |
| BROWN96 | 15 |
| blood1 | 12 |
| DOORTRAK | 12 |
| ADEL_C03 | 10 |
| SUPPORT3 | 10 |
| ADEL_Q62 | 9 |
| FLOOR3_3 | 9 |
| ADEL_C04 | 8 |
| DOORRED2 | 8 |
| GSTONE1 | 8 |
| BLODRIP1 | 6 |
| GSTSATYR | 5 |
| ADEL_F72 | 4 |
| BIGDOOR8 | 4 |
| dem1_5 | 4 |
| GSTLION | 4 |
| MARBFAC3 | 4 |
| SW1LION | 4 |
| MARBFACE | 3 |
| SW1SATYR | 3 |
| ADEL_L05 | 2 |
| ADEL_S56 | 2 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| GSTGARG | 2 |
| SW2SATYR | 2 |
| DEM1_5 | 1 |
| GATE1 | 1 |
| MARBFAC2 | 1 |
| RROCK09 | 1 |
| SW1EXIT | 1 |
| SW1GARG | 1 |
| SW2LION | 1 |
