doom vanilla_or_boom 102 monsters 119 items 2 image(s)

AI Analysis

This medium-sized techbase map features a complex layout with significant use of teleporters and a blue/red key hunt. Combat is heavily hitscanner-centric with numerous revenants, cacodemons, and archviles, supported by moderate melee and projectile foes. Resources are balanced with ample shells and energy cells, suitable for a typical UV skill level. Progression is nonlinear with exploration emphasized amidst intricate sector design.

Tags
hitscanner_heavykey_huntmedium_lengthtechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red
Secret Exitno
Things251
Linedefs1440
Sidedefs2043
Vertices1326
Sectors220
Segs2200
SSectors725
Nodes724
UV monsters97
HMP monsters75
HTR monsters53
UV items119
HMP items119
HTR items117
imp42
revenant12
zombieman12
cacodemon11
hell_knight5
archvile4
shotgun_guy4
arachnotron3
chaingun_guy3
mancubus3
baron2
demon1
shell_box23
armor_bonus20
health_bonus20
shells19
cell8
medikit6
ammo_clip4
stimpack4
soulsphere2
super_shotgun2
ammo_box1
backpack1
berserk1
bfg90001
blue_armor1
cell_pack1
chaingun1
green_armor1
megasphere1
plasma_rifle1
shotgun1
ADEL_B14260
ADEL_Q62250
ADEL_Q60241
ADEL_U20156
QFLAT0393
ADEL_S0176
ADEL_F4874
ADEL_J1555
ADEL_S0054
QFLAT0452
ADEL_G0148
ADEL_Y0144
ADEL_F6841
ADEL_Q6540
BRICK738
QFLAT0734
F_SKY132
ADEL_P5830
ADEL_R9024
ADEL_F3617
ADEL_Q6316
ADEL_RR216
METAL14
ADEL_Y0013
ADEL_N2612
FIREWALL12
GSTONE112
ADEL_RR18
DOORTRAK8
ADEL_F587
BSTONE17
FLOOR7_17
DEM1_56
LITE36
MARBFAC26
ADEL_F045
BLODRIP15
ADEL_D084
ADEL_J144
ADEL_S654
FIRELAVA4
FLOOR6_14
A-DAN43
A-DAN32
ADEL_C042
ADEL_D112
ADEL_L032
ADEL_L042
ADEL_L202
ADEL_R992
ADEL_S562
SW2LION2
A-DAN11
A-DAN21
ADEL_C031
ADEL_J031
ADEL_M021
ADEL_S671
LAVA11
MARBFAC31
MARBFACE1
SW1EXIT1