AI Analysis
This WAD contains a single large map with complex geometry, featuring 366 sectors and over 2400 vertices, indicating a detailed and expansive level design. The monster count is moderate at 81, including a mix of hitscanners, melee, and projectile enemies, with a single cyberdemon boss encounter, suggesting a challenging but balanced combat experience. Resources are moderately distributed with some backpacks and cell packs, implying neither extreme scarcity nor abundance. The texture set is diverse, dominated by techbase and industrial motifs with extensive use of marble, metal, and tech textures, alongside some lava and blood textures, creating a mixed but primarily tech-heavy theme. The map likely follows a linear progression typical of DOOM2 PWADs and is compatible with the DOOM2 engine.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 200 |
| Linedefs | 2502 |
| Sidedefs | 3497 |
| Vertices | 2428 |
| Sectors | 366 |
| Segs | 3814 |
| SSectors | 1533 |
| Nodes | 1532 |
| UV monsters | 81 |
| HMP monsters | 81 |
| HTR monsters | 81 |
| UV items | 33 |
| HMP items | 33 |
| HTR items | 33 |
| imp | 30 |
| shotgun_guy | 18 |
| spectre | 17 |
| baron | 7 |
| demon | 5 |
| cacodemon | 2 |
| cyberdemon | 1 |
| zombieman | 1 |
| rocket_box | 8 |
| cell_pack | 6 |
| shell_box | 6 |
| medikit | 4 |
| stimpack | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| SLADWALL | 734 |
| MARBLE3 | 532 |
| MFLR8_1 | 160 |
| MARBLE1 | 136 |
| NUKE24 | 124 |
| GSTONE1 | 115 |
| FLOOR0_1 | 108 |
| FLOOR7_2 | 93 |
| FLAT5_8 | 91 |
| CEIL3_5 | 79 |
| STEP6 | 66 |
| COMPBLUE | 58 |
| FLAT5_7 | 50 |
| ICKWALL3 | 48 |
| STEP4 | 48 |
| ICKWALL1 | 47 |
| ICKWALL7 | 46 |
| ROCKRED1 | 46 |
| SP_ROCK1 | 44 |
| BROWN96 | 41 |
| DOORTRAK | 38 |
| SLADSKUL | 35 |
| STEP5 | 34 |
| CRATELIT | 31 |
| ASHWALL2 | 29 |
| CRATE1 | 29 |
| BROWNHUG | 28 |
| STEP3 | 28 |
| CRATE2 | 27 |
| LITE5 | 25 |
| GRAY1 | 19 |
| MARBLOD1 | 19 |
| DOOR1 | 18 |
| FLAT17 | 18 |
| STARG3 | 18 |
| BROWNGRN | 17 |
| MARBLE2 | 16 |
| F_SKY1 | 15 |
| STARGR2 | 15 |
| COMPTALL | 14 |
| CRATWIDE | 14 |
| STARG1 | 14 |
| FLOOR4_6 | 13 |
| ICKWALL5 | 13 |
| FLOOR5_4 | 12 |
| MIDGRATE | 12 |
| CEMENT2 | 11 |
| FLAT5_4 | 11 |
| FLOOR5_1 | 11 |
| MFLR8_4 | 11 |
| STARGR1 | 11 |
| BIGDOOR7 | 10 |
| FLAT5 | 10 |
| COMPWERD | 8 |
| DOORRED2 | 8 |
| NUKAGE3 | 8 |
| DOOR3 | 7 |
| LITEBLU1 | 7 |
| LITEBLU4 | 7 |
| MARBFACE | 7 |
| BLOOD1 | 6 |
| FLAT5_2 | 6 |
| ICKWALL4 | 6 |
| GSTONE2 | 5 |
| LITE3 | 5 |
| TLITE6_5 | 5 |
| COMPSTA1 | 4 |
| DOORSTOP | 4 |
| GSTFONT1 | 4 |
| MIDBRN1 | 4 |
| SW1EXIT | 4 |
| CEIL3_6 | 3 |
| FLOOR0_3 | 3 |
| LAVA1 | 3 |
| MARBFAC3 | 3 |
| NUKAGE1 | 3 |
| SKINSYMB | 3 |
| BIGDOOR3 | 2 |
| BIGDOOR4 | 2 |
| BIGDOOR5 | 2 |
| BRNSMALC | 2 |
| BRNSMALL | 2 |
| BRNSMALR | 2 |
| DOORBLU | 2 |
| DOORRED | 2 |
| FLAT18 | 2 |
| FLAT20 | 2 |
| GATE3 | 2 |
| ICKWALL2 | 2 |
| SKINMET2 | 2 |
| TEKBRON2 | 2 |
| CEIL1_2 | 1 |
| COMPSPAN | 1 |
| CRATOP2 | 1 |
| FLAT19 | 1 |
| FLAT2 | 1 |
| FLOOR1_7 | 1 |
| FLOOR4_1 | 1 |
| MFLR8_2 | 1 |
| SKINCUT | 1 |
| SP_DUDE1 | 1 |
| SP_FACE1 | 1 |
| STARG2 | 1 |
| SW1GSTON | 1 |
| SW1STARG | 1 |
