doom vanilla_or_boom 64 monsters 35 items 2 image(s)
AI Analysis
Depth labyrinth is a single-map WAD designed for DOOM2 with a medium-sized level featuring 60 sectors and 270 things. The monster count is moderate at 64, including a balanced mix of hitscanners, projectile attackers, and a single boss spider mastermind, emphasizing varied combat encounters. Resources are moderately distributed with a focus on rockets and shells, supported by key hunts involving blue, red, and yellow keys. The map uses a mix of textures leaning toward marble and industrial themes, with no teleportation mechanics and a linear progression style. It is compatible with vanilla and Boom engines, suitable for players seeking a classic DOOM2 experience with moderate challenge and exploration.
Tags
ammo_plentifulboss_encountershitscanner_heavyindustrialkey_huntlinearmedium_mapsmixed_thememoderatevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 270 |
| Linedefs | 394 |
| Sidedefs | 463 |
| Vertices | 381 |
| Sectors | 60 |
| Segs | 511 |
| SSectors | 177 |
| Nodes | 176 |
| UV monsters | 64 |
| HMP monsters | 64 |
| HTR monsters | 64 |
| UV items | 35 |
| HMP items | 35 |
| HTR items | 35 |
| imp | 26 |
| shotgun_guy | 15 |
| spectre | 5 |
| mancubus | 4 |
| zombieman | 4 |
| demon | 3 |
| chaingun_guy | 2 |
| hell_knight | 2 |
| arachnotron | 1 |
| cacodemon | 1 |
| spider_mastermind | 1 |
| rocket_box | 13 |
| medikit | 5 |
| shell_box | 3 |
| shells | 3 |
| stimpack | 3 |
| berserk | 1 |
| cell_pack | 1 |
| computer_area_map | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| MARBGRAY | 306 |
| DEM1_5 | 59 |
| SLIME13 | 56 |
| BIGDOOR2 | 42 |
| SILVER1 | 40 |
| DOORRED | 5 |
| SKINFACE | 3 |
| FLOOR6_1 | 1 |
| GATE1 | 1 |
| LAVA2 | 1 |
| RROCK02 | 1 |
| STEP2 | 1 |
