AI Analysis
The Boat is a single-map Doom II PWAD featuring one large, complex level with 265 monsters and 164 sectors. The map emphasizes secret hunting as a critical survival element, with hints that missing secrets severely hampers progress. The environment blends rocky and industrial textures with a notable use of the F_SKY1 sky texture, suggesting a mixed theme with some outdoor or open-sky areas. Combat difficulty ranges from easy to very hard depending on skill settings, with a focus on fast-paced play and resource management, especially ammo. The level is designed for single-player and multiplayer modes, with a mostly linear progression that challenges players to find the exit while managing threats. It uses no new graphics or sounds and is compatible with vanilla Doom II.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Josh Robertson |
| Teleports | yes |
| Keys | red, yellow |
| Secret Exit | no |
| Things | 265 |
| Linedefs | 683 |
| Sidedefs | 1101 |
| Vertices | 753 |
| Sectors | 164 |
| Segs | 1287 |
| SSectors | 398 |
| Nodes | 397 |
| UV monsters | 106 |
| HMP monsters | 89 |
| HTR monsters | 89 |
| UV items | 100 |
| HMP items | 96 |
| HTR items | 96 |
| imp | 33 |
| shotgun_guy | 25 |
| zombieman | 16 |
| baron | 9 |
| chaingun_guy | 6 |
| demon | 5 |
| hell_knight | 4 |
| cacodemon | 3 |
| arachnotron | 2 |
| mancubus | 2 |
| revenant | 2 |
| spectre | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| shell_box | 33 |
| health_bonus | 16 |
| rocket_box | 14 |
| stimpack | 9 |
| armor_bonus | 7 |
| medikit | 6 |
| shells | 4 |
| ammo_box | 2 |
| ammo_clip | 2 |
| blue_armor | 2 |
| chaingun | 2 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| BROWNHUG | 106 |
| BFALL2 | 94 |
| FLOOR7_1 | 89 |
| STARTAN3 | 75 |
| METAL | 56 |
| GRAY1 | 41 |
| METAL1 | 41 |
| BROWNGRN | 40 |
| STONE2 | 39 |
| WOOD12 | 38 |
| DOORTRAK | 35 |
| F_SKY1 | 31 |
| REDWALL | 31 |
| TANROCK4 | 29 |
| CEIL5_2 | 26 |
| BROWN96 | 25 |
| CEIL3_5 | 25 |
| PANEL2 | 20 |
| WOODVERT | 20 |
| STEP2 | 19 |
| TANROCK8 | 19 |
| ASHWALL3 | 16 |
| CEMENT3 | 16 |
| STUCCO | 15 |
| BIGDOOR2 | 14 |
| FLOOR4_8 | 14 |
| FLAT18 | 13 |
| FLOOR0_3 | 13 |
| MFLR8_2 | 13 |
| DOOR1 | 12 |
| GATE4 | 12 |
| RROCK20 | 12 |
| FLAT5_7 | 10 |
| MARBFAC4 | 10 |
| RROCK03 | 10 |
| FLAT5_4 | 9 |
| RROCK19 | 9 |
| COMPTALL | 8 |
| NUKE24 | 8 |
| RROCK09 | 8 |
| FLAT5_3 | 7 |
| FWATER1 | 6 |
| STEP1 | 6 |
| GRAY4 | 5 |
| SLIME01 | 5 |
| SW1EXIT | 5 |
| BIGDOOR3 | 4 |
| BIGDOOR7 | 4 |
| COMPSTA2 | 4 |
| DOOR3 | 4 |
| DOORRED | 4 |
| NUKAGE1 | 4 |
| ROCKRED1 | 4 |
| RROCK11 | 4 |
| SLIME14 | 3 |
| DOORSTOP | 2 |
| DOORYEL2 | 2 |
| FLAT5_5 | 2 |
| SW1COMM | 2 |
| BLOOD1 | 1 |
| CEIL5_1 | 1 |
| GATE1 | 1 |
| MARBGRAY | 1 |
| SW2WDMET | 1 |
