doom vanilla_or_boom 141 monsters 81 items 2 image(s)
AI Analysis
This medium-length techbase-themed map features extensive combat with many hitscan enemies and a mix of strong projectile foes including a cyberdemon boss. The layout is fairly complex with numerous sectors and requires finding blue and red keys to progress. Resources are moderate, with a good selection of weapons and ammo, but combat difficulty is high for typical UV play due to monster density and elite foes.
Tags
hardhitscanner_heavykey_huntmedium_lengthtechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, red |
| Secret Exit | no |
| Things | 429 |
| Linedefs | 1249 |
| Sidedefs | 1839 |
| Vertices | 1377 |
| Sectors | 230 |
| Segs | 2369 |
| SSectors | 768 |
| Nodes | 767 |
| UV monsters | 140 |
| HMP monsters | 107 |
| HTR monsters | 57 |
| UV items | 81 |
| HMP items | 81 |
| HTR items | 78 |
| imp | 31 |
| shotgun_guy | 31 |
| chaingun_guy | 23 |
| hell_knight | 9 |
| mancubus | 8 |
| cacodemon | 7 |
| lost_soul | 6 |
| pain_elemental | 6 |
| baron | 5 |
| demon | 5 |
| arachnotron | 4 |
| revenant | 3 |
| archvile | 1 |
| cyberdemon | 1 |
| spectre | 1 |
| health_bonus | 10 |
| stimpack | 10 |
| ammo_clip | 8 |
| ammo_box | 6 |
| shell_box | 6 |
| armor_bonus | 5 |
| medikit | 5 |
| rocket | 5 |
| rocket_box | 5 |
| shells | 5 |
| cell | 3 |
| green_armor | 2 |
| backpack | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| ASHWALL2 | 234 |
| BRICK8 | 115 |
| FLAT5_8 | 104 |
| CEIL1_1 | 92 |
| BRWINDOW | 88 |
| METAL2 | 70 |
| CRACKLE2 | 69 |
| N_BKGN06 | 67 |
| WOOD3 | 59 |
| WOOD6 | 52 |
| DOORTRAK | 50 |
| SFALL1 | 48 |
| BRICK12 | 41 |
| SUPPORT3 | 38 |
| CEIL1_3 | 35 |
| METAL | 32 |
| SLIME14 | 31 |
| PIPEWAL2 | 30 |
| STEP3 | 30 |
| NFCL41GN | 29 |
| STARGR1 | 28 |
| SPCDOOR2 | 24 |
| N_CGRN01 | 22 |
| COMPSTA1 | 21 |
| COMPWERD | 21 |
| ROCK5 | 19 |
| STARG1 | 19 |
| ASHWALL7 | 18 |
| FWATER2 | 17 |
| SLIME15 | 16 |
| RROCK15 | 15 |
| STARG3 | 15 |
| TLITE6_1 | 15 |
| COMPBLUE | 14 |
| F_SKY1 | 13 |
| N_CMST1R | 12 |
| RROCK02 | 12 |
| GRASS2 | 11 |
| TEKBRON2 | 11 |
| CEIL3_5 | 10 |
| BIGDOOR2 | 8 |
| FLAT18 | 8 |
| GRAY1 | 8 |
| SLIME13 | 8 |
| BLOOD1 | 7 |
| COMPSTA2 | 7 |
| NUKAGE1 | 7 |
| CEIL4_2 | 6 |
| N_CMST2R | 6 |
| TLITE6_5 | 5 |
| SPCDOOR1 | 4 |
| STARGR2 | 4 |
| CONS1_7 | 3 |
| SHAWN2 | 3 |
| SPACEW3 | 3 |
| WFALL1 | 3 |
| BIGDOOR1 | 2 |
| BIGDOOR3 | 2 |
| DOORBLU | 2 |
| DOORRED | 2 |
| FLAT2 | 2 |
| STEP1 | 2 |
| CONS1_1 | 1 |
| FLAT17 | 1 |
| FLOOR0_5 | 1 |
| N_PLNTRD | 1 |
| PLANET1 | 1 |
| SW1EXIT | 1 |
| SW1HOT | 1 |
