doom vanilla_or_boom 131 monsters 92 items 2 image(s)

AI Analysis

This medium-length map features a typical Doom II techbase/industrial style with brown bricks, metal supports, and rocky textures. Combat emphasizes hitscanner enemies like chaingunners and shotgun guys with a fair mix of projectile and melee threats, balanced by moderate ammo and health pickups. The layout is mostly linear with a yellow key required, and no teleportation or secret exit, offering a straightforward moderate challenge for a UV player.

Tags
doom2_themehitscanner_heavykey_huntmedium_lengthmoderatevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysyellow
Secret Exitno
Things412
Linedefs618
Sidedefs896
Vertices588
Sectors105
Segs1023
SSectors345
Nodes344
UV monsters120
HMP monsters99
HTR monsters60
UV items92
HMP items92
HTR items92
imp45
shotgun_guy29
zombieman15
chaingun_guy14
demon12
hell_knight7
cacodemon6
arachnotron1
revenant1
spectre1
armor_bonus14
health_bonus13
ammo_clip12
shells12
medikit10
stimpack7
backpack5
shotgun4
ammo_box3
rocket3
green_armor2
shell_box2
soulsphere2
blue_armor1
chaingun1
chainsaw1
SUPPORT3151
BSTONE294
ROCK281
BRICK955
N_BGBG0143
BRICK836
F_SKY135
BIGBRIK134
CRATELIT24
MFLR8_224
BIGBRIK222
DEM1_521
RROCK1220
WOODMET120
N_BKGN0717
N_STNE0817
BROWN14416
RROCK0916
ASHWALL714
FLOOR0_114
BSTONE112
DOORTRAK12
TLITE6_112
WOOD912
GRASS210
N_BGBR0110
FLAT1_29
SLIME149
ROCK58
FLOOR7_17
CRATOP16
TANROCK55
BROWN964
CEIL5_14
DOORYEL4
EXITSIGN4
FLOOR6_14
GRAY14
RROCK194
WOOD14
A-VINE33
NFFL03GN3
NFFL72RD3
RROCK033
A-BROWN42
BIGDOOR32
BRICK22
CEIL5_22
DOOR12
EXITDOOR2
FLOOR5_42
GRASS12
SPCDOOR42
SW1BRIK2
WOOD82
CEIL3_31
FLAT5_51
FLOOR0_31
N_BRGN021
SLIME051
SLIME081
SPCDOOR31
SW1BRCOM1
SW1SATYR1
SW2ROCK1

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