doom vanilla_or_boom 60 monsters 79 items 2 image(s)

AI Analysis

This medium-sized map features a technological base environment with heavy use of metal and tech textures. Combat is hitscanner-heavy with many zombiemen, shotgunners, and imps, supported by some demons for melee and projectile threats. The layout is linear without keys or teleports, offering moderate difficulty due to limited ammo and varied enemy placement typical of early Doom encounters.

Tags
ammo_tighthitscanner_heavylinearmedium_lengthtechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keys
Secret Exitno
Things290
Linedefs866
Sidedefs1321
Vertices829
Sectors176
Segs1526
SSectors530
Nodes529
UV monsters57
HMP monsters49
HTR monsters36
UV items79
HMP items79
HTR items79
zombieman30
shotgun_guy14
imp13
demon3
armor_bonus26
health_bonus23
shells9
ammo_clip8
stimpack5
medikit3
backpack2
blue_armor1
green_armor1
shotgun1
METAL2188
COMPSPAN117
PIPEWAL291
LITERED72
FLAT1470
SLIME1569
FLAT150
COMPTALL38
N_METG0233
DOORTRAK32
CEIL5_131
STEP330
CEIL1_327
N_CORD0126
TEKGREN226
N_METL1024
METAL21
COMPWERD20
COMPTILE19
SUPPORT319
F_SKY116
TEKWALL416
FLAT5_715
GRASS114
METAL613
N_TKRD0813
CEMENT312
COMPBLUE8
FLAT238
LITE38
LITE58
BIGDOOR16
BROWNHUG6
COMPSTA16
FLAT226
NFFT55BN6
BIGDOOR25
CEIL4_35
EXITSIGN5
ROCK25
TLITE6_15
CEMENT44
FWATER14
MIDBARS34
N_GPLNET4
SW1COMP4
SW1EXIT3
BROWNGRN2
EXITDOOR2
FLAT182
FLOOR0_32
N_LTRD052
N_TKRD022
NFFT14RD2
SHAWN22
SPCDOOR32
SUPPORT22
CEIL5_21
CONS1_11
CONS1_51
GRNLITE11
N_CMST1R1
N_CMST2R1
N_GCMSR21
N_LTOR031
PLANET11

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