doom vanilla_or_boom 32 monsters 53 items 2 image(s)

AI Analysis

This WAD contains 2 maps designed primarily for single-player gameplay with optional cooperative support. The levels are set in a base environment featuring a mix of structures and focus on combat progression through key hunting and telepad access. Difficulty is unscaled with no implemented difficulty settings, promising a challenging but straightforward experience without new graphics or sounds. The resource balance and monster composition are not explicitly detailed but imply a traditional Doom II style encounter. The WAD is compatible with the Doom II engine and maintains vanilla-era aesthetics and mechanics, emphasizing linear progression through the base's interior. No deathmatch support is included.

Tags
cooperativekey_huntlinearmedium_mapsmoderatetechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Jonathan Masseo
Teleportsyes
Keysblue_skull, red, yellow
Secret Exitno
Things96
Linedefs474
Sidedefs605
Vertices400
Sectors100
Segs631
SSectors171
Nodes170
UV monsters32
HMP monsters32
HTR monsters32
UV items53
HMP items53
HTR items53
shotgun_guy8
chaingun_guy5
zombieman4
cacodemon3
imp3
baron2
mancubus2
pain_elemental2
arachnotron1
hell_knight1
lost_soul1
medikit11
stimpack11
health_bonus9
shotgun6
shell_box5
soulsphere2
ammo_clip1
backpack1
bfg90001
blue_armor1
chainsaw1
computer_area_map1
invulnerability1
megasphere1
super_shotgun1
GRAY4103
DOORTRAK77
FLOOR0_351
BIGDOOR248
FLAT1847
GRAY132
FLAT2030
FLOOR4_830
CEIL5_225
MODWALL325
LITEBLU115
SPCDOOR315
GRAY214
ICKWALL214
LITE314
STONE414
SHAWN212
CRACKLE411
DOORSTOP10
DOOR19
BRICK128
SHAWN38
STEP47
SLOPPY16
CRATE25
COMPBLUE4
COMPWERD4
CRATWIDE4
FLAT194
ICKWALL34
CEIL4_23
DOOR33
MODWALL43
CEIL4_32
COMPTALL2
CRATE32
DEM1_62
DOORBLU2
DOORBLU22
DOORRED2
DOORYEL2
FLOOR1_12
GRAY72
SW1SKULL2
COMPSPAN1
CRATE11
CRATELIT1
EXITDOOR1
FLAT101
FLAT141
GATE41
SLOPPY21
SPCDOOR11
SW1COMP1
SW1GRAY11
SW2SKULL1
TLITE6_51

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