doom vanilla_or_boom 95 monsters 37 items 2 image(s)
AI Analysis
This WAD is a single-map continuation of a previous episode, featuring one medium-scale level with 174 monsters and 118 sectors. The gameplay focuses on combat against revenants and archviles, emphasizing careful shotgun use and strategic engagement rather than exploration or complex key hunts. The map uses mostly industrial and techbase textures such as metal, cement, and ash walls, creating a straightforward, linear progression. Resources are limited, with only a shotgun provided, encouraging cautious play. Designed for DOS Legacy engine with Doom 2 IWAD compatibility, it requires the -mb parameter for stable performance. No new graphics, sounds, or music are introduced, maintaining a classic Doom 2 feel.
Tags
ammo_tightboss_encountersdoom2hardhitscanner_heavylegacy_compatiblelinearmedium_mapstechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Cecelia ultimauw@excite.com |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 174 |
| Linedefs | 1004 |
| Sidedefs | 1612 |
| Vertices | 1292 |
| Sectors | 118 |
| Segs | 2203 |
| SSectors | 925 |
| Nodes | 924 |
| UV monsters | 95 |
| HMP monsters | 95 |
| HTR monsters | 95 |
| UV items | 37 |
| HMP items | 37 |
| HTR items | 37 |
| revenant | 38 |
| pain_elemental | 33 |
| cacodemon | 19 |
| archvile | 4 |
| mancubus | 1 |
| ammo_box | 31 |
| medikit | 4 |
| shell_box | 1 |
| super_shotgun | 1 |
| BIGDOOR5 | 165 |
| ASHWALL2 | 158 |
| ASHWALL4 | 107 |
| BLAKWAL1 | 70 |
| SILVER1 | 60 |
| ASHWALL3 | 52 |
| BROWN1 | 43 |
| F_SKY1 | 41 |
| ROCK4 | 34 |
| BRICK10 | 33 |
| ASHWALL7 | 32 |
| CEMENT9 | 30 |
| FLOOR3_3 | 27 |
| BRICK7 | 24 |
| BIGDOOR6 | 20 |
| BROWNPIP | 19 |
| CEIL5_2 | 18 |
| COMPSPAN | 17 |
| BROWNGRN | 16 |
| BSTONE1 | 14 |
| FLAT19 | 14 |
| COMPBLUE | 13 |
| SP_HOT1 | 13 |
| FLAT10 | 11 |
| CEIL5_1 | 10 |
| GRNLITE1 | 10 |
| BRICK11 | 8 |
| BRICKLIT | 8 |
| FLOOR1_6 | 8 |
| GRASS1 | 8 |
| BIGBRIK2 | 7 |
| BRICK12 | 7 |
| BSTONE2 | 7 |
| FLAT1 | 7 |
| FLOOR0_6 | 7 |
| FLOOR1_1 | 7 |
| FLOOR5_4 | 7 |
| FLOOR7_1 | 7 |
| BRICK4 | 6 |
| CEIL3_4 | 6 |
| GSTONE1 | 6 |
| METAL | 6 |
| SUPPORT3 | 6 |
| BRWINDOW | 5 |
| CEIL1_1 | 5 |
| CEIL4_1 | 5 |
| FLOOR6_2 | 5 |
| METAL5 | 5 |
| BRICK2 | 4 |
| CEIL4_2 | 4 |
| CEIL4_3 | 4 |
| CEMENT3 | 4 |
| COMP01 | 4 |
| DOOR3 | 4 |
| BIGDOOR1 | 3 |
| BIGDOOR4 | 3 |
| FLAT17 | 3 |
| METAL4 | 3 |
| METAL6 | 3 |
| ROCK5 | 3 |
| BRNPOIS | 2 |
| CEMENT7 | 2 |
| FWATER1 | 2 |
| GRAY5 | 2 |
| LITE3 | 2 |
| METAL2 | 2 |
| METAL3 | 2 |
| BRICK1 | 1 |
| BRICK5 | 1 |
| BRICK8 | 1 |
| CEIL1_2 | 1 |
| CEIL3_2 | 1 |
| COMPSTA2 | 1 |
| DOORBLU2 | 1 |
| FLAT20 | 1 |
| FLAT4 | 1 |
| FLAT5_5 | 1 |
| FLAT5_7 | 1 |
| FLAT9 | 1 |
| FLOOR0_7 | 1 |
| FLOOR4_6 | 1 |
| FLOOR6_1 | 1 |
| FLOOR7_2 | 1 |
| GRAY2 | 1 |
| GRAY7 | 1 |
| GRNROCK | 1 |
| GSTONE2 | 1 |
| LAVA1 | 1 |
| LITEBLU4 | 1 |
| MARBLOD1 | 1 |
| NUKAGE1 | 1 |
| RROCK17 | 1 |
| SFALL1 | 1 |
| SILVER3 | 1 |
| STEP1 | 1 |
| STEPLAD1 | 1 |
