doom vanilla_or_boom 247 monsters 34 items 2 image(s)
AI Analysis
This WAD features a single map set in sewer and maintenance tunnels within a city environment, emphasizing industrial and urban textures. The monster count is moderate with a notable presence of barons of Hell and hitscanners, alongside a few boss encounters including a cyberdemon and a spider mastermind, indicating a challenging combat experience. Resources are relatively sparse, with limited ammo and health pickups, requiring careful management. The layout appears linear with keycard and door usage, typical of Doom II maps, and the WAD is compatible with the Doom II engine. The atmosphere is dominated by techbase and industrial themes, with a focus on close-quarters combat and tactical progression.
Tags
ammo_tightboom_compatibleboss_encountersdoom2hardhitscanner_heavyindustriallinearshort_maps
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 325 |
| Linedefs | 665 |
| Sidedefs | 864 |
| Vertices | 610 |
| Sectors | 122 |
| Segs | 936 |
| SSectors | 282 |
| Nodes | 281 |
| UV monsters | 247 |
| HMP monsters | 247 |
| HTR monsters | 247 |
| UV items | 34 |
| HMP items | 34 |
| HTR items | 34 |
| zombieman | 123 |
| baron | 49 |
| shotgun_guy | 35 |
| imp | 25 |
| spectre | 7 |
| cacodemon | 4 |
| cyberdemon | 3 |
| spider_mastermind | 1 |
| ammo_box | 8 |
| chaingun | 4 |
| soulsphere | 4 |
| backpack | 2 |
| blue_armor | 2 |
| cell_pack | 2 |
| berserk | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| light_amp_goggles | 1 |
| medikit | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| super_shotgun | 1 |
| LITE3 | 119 |
| GRAY4 | 98 |
| STONE | 90 |
| FLAT18 | 73 |
| DOORTRAK | 58 |
| BROWN96 | 51 |
| CEMENT2 | 40 |
| FLOOR0_3 | 38 |
| STEP2 | 36 |
| DOOR1 | 33 |
| SLADPOIS | 32 |
| STARTAN3 | 29 |
| BIGDOOR2 | 27 |
| COMPBLUE | 21 |
| ICKWALL1 | 20 |
| MFLR8_2 | 18 |
| PIPE2 | 14 |
| FLOOR6_2 | 13 |
| BRNSMAL1 | 12 |
| COMPSTA2 | 10 |
| FWATER3 | 10 |
| ICKWALL3 | 10 |
| GRAYVINE | 9 |
| BIGDOOR3 | 8 |
| LITEBLU1 | 8 |
| SW1GRAY1 | 8 |
| FLAT4 | 7 |
| TLITE6_6 | 7 |
| BRNSMAL2 | 6 |
| CEIL4_3 | 6 |
| METAL | 6 |
| CEMENT5 | 5 |
| FLOOR4_8 | 5 |
| STARG2 | 5 |
| BIGDOOR4 | 4 |
| CEIL5_1 | 4 |
| EXITDOOR | 4 |
| FLAT2 | 4 |
| FWATER2 | 4 |
| MIDGRATE | 4 |
| FLAT17 | 3 |
| SHAWN3 | 3 |
| STEP1 | 3 |
| TEKWALL1 | 3 |
| COMPSTA1 | 2 |
| DOOR3 | 2 |
| DOORBLU | 2 |
| FLAT1_3 | 2 |
| FLOOR5_2 | 2 |
| ICKWALL4 | 2 |
| ICKWALL7 | 2 |
| LITE5 | 2 |
| NUKAGE3 | 2 |
| PLAT1 | 2 |
| SUPPORT2 | 2 |
| BRNSMALC | 1 |
| BROWNGRN | 1 |
| COMPSPAN | 1 |
| EXITSIGN | 1 |
| EXITSTON | 1 |
| FLAT22 | 1 |
| FLAT5 | 1 |
| FLOOR1_1 | 1 |
| FLOOR1_6 | 1 |
| FLOOR1_7 | 1 |
| FLOOR4_5 | 1 |
| FWATER1 | 1 |
| ICKWALL2 | 1 |
| PIPE4 | 1 |
| SHAWN2 | 1 |
| SLADWALL | 1 |
| STARG3 | 1 |
| SW1CMT | 1 |
| SW1STONE | 1 |
| SW2BRCOM | 1 |
| SW2GRAY | 1 |
| SW2GRAY1 | 1 |
| SW2STONE | 1 |
