doom vanilla_or_boom 189 monsters 120 items 2 image(s)
AI Analysis
This medium-length map features a predominantly techbase environment with varied textures including metal, marble, and stone. Combat is hitscanner-heavy with numerous imps, shotgun guys, and zombiemen, complemented by moderate projectile threats and few bosses. The layout is mostly linear with dense encounters but balanced resources, presenting a moderate challenge for a typical Ultra-Violence player.
Tags
hitscanner_heavylinearmedium_lengthmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 333 |
| Linedefs | 1537 |
| Sidedefs | 1933 |
| Vertices | 1379 |
| Sectors | 299 |
| Segs | 2098 |
| SSectors | 578 |
| Nodes | 577 |
| UV monsters | 189 |
| HMP monsters | 180 |
| HTR monsters | 163 |
| UV items | 120 |
| HMP items | 120 |
| HTR items | 118 |
| zombieman | 54 |
| imp | 51 |
| shotgun_guy | 27 |
| lost_soul | 16 |
| spectre | 16 |
| demon | 10 |
| cacodemon | 5 |
| arachnotron | 2 |
| baron | 2 |
| chaingun_guy | 2 |
| revenant | 2 |
| mancubus | 1 |
| pain_elemental | 1 |
| health_bonus | 38 |
| armor_bonus | 18 |
| medikit | 12 |
| shell_box | 10 |
| ammo_box | 8 |
| rocket | 6 |
| stimpack | 6 |
| invisibility | 3 |
| shells | 3 |
| berserk | 2 |
| blue_armor | 2 |
| green_armor | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| light_amp_goggles | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| FLAT1 | 291 |
| BROWN1 | 176 |
| BROWN96 | 151 |
| STONE2 | 150 |
| STONE3 | 147 |
| DOORTRAK | 140 |
| STONE | 83 |
| ROCKRED1 | 63 |
| SUPPORT3 | 60 |
| TLITE6_5 | 60 |
| SHAWN3 | 49 |
| SHAWN2 | 48 |
| METAL1 | 47 |
| CRATELIT | 42 |
| MFLR8_2 | 41 |
| STEP6 | 40 |
| FLOOR7_1 | 38 |
| CEIL3_5 | 33 |
| MARBLE3 | 30 |
| CRATWIDE | 29 |
| MARBLE2 | 24 |
| METAL | 23 |
| SHAWN1 | 22 |
| CRATE1 | 20 |
| DOORSTOP | 20 |
| COMPBLUE | 19 |
| DOOR1 | 19 |
| FLAT2 | 19 |
| PIPE2 | 17 |
| CEIL5_1 | 16 |
| DOORHI | 12 |
| GATE3 | 12 |
| GATE4 | 12 |
| MARBLE1 | 12 |
| FLOOR0_2 | 11 |
| BRNSMALC | 10 |
| DEM1_6 | 10 |
| FLOOR7_2 | 9 |
| FLAT5_5 | 8 |
| ICKDOOR1 | 8 |
| GSTONE1 | 7 |
| COMPUTE3 | 6 |
| DOOR3 | 6 |
| ICKWALL1 | 6 |
| SW1BRN1 | 6 |
| TLITE6_6 | 6 |
| BROWNHUG | 5 |
| BROWNPIP | 5 |
| EXITDOOR | 5 |
| FIRELAV2 | 5 |
| FLAT19 | 5 |
| CEIL3_3 | 4 |
| COMP2 | 4 |
| F_SKY1 | 4 |
| FLAT10 | 4 |
| FLAT14 | 4 |
| MIDGRATE | 4 |
| PLAT1 | 4 |
| SW1BRN2 | 4 |
| BIGDOOR4 | 3 |
| MARBFAC2 | 3 |
| PIPE4 | 3 |
| BIGDOOR5 | 2 |
| BROWNGRN | 2 |
| CEIL3_2 | 2 |
| CEIL3_4 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| FLAT23 | 2 |
| STARBR2 | 2 |
| SUPPORT2 | 2 |
| BIGDOOR1 | 1 |
| BIGDOOR2 | 1 |
| BIGDOOR3 | 1 |
| CEIL4_3 | 1 |
| CEIL5_2 | 1 |
| EXITSIGN | 1 |
| FLOOR1_6 | 1 |
| FLOOR3_3 | 1 |
| ICKWALL5 | 1 |
| ICKWALL6 | 1 |
| ICKWALL7 | 1 |
| LAVA1 | 1 |
| MARBFAC3 | 1 |
| MARBFACE | 1 |
| SW1BLUE | 1 |
| SW1LION | 1 |
