doom vanilla_or_boom 313 monsters 214 items 2 image(s)
AI Analysis
This medium-sized map features a technology-themed environment with complex architecture and extensive use of industrial textures. Combat focuses heavily on hitscanners and mid-tier monsters, including many imps and shotgun guys, with moderate challenge for UV players. Progression involves collecting blue and yellow keys with teleport-based navigation, offering a moderately paced, nonlinear experience.
Tags
hitscanner_heavykey_huntmedium_lengthmoderatetechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, yellow |
| Secret Exit | no |
| Things | 800 |
| Linedefs | 930 |
| Sidedefs | 1440 |
| Vertices | 1014 |
| Sectors | 159 |
| Segs | 1656 |
| SSectors | 591 |
| Nodes | 590 |
| UV monsters | 311 |
| HMP monsters | 296 |
| HTR monsters | 297 |
| UV items | 214 |
| HMP items | 214 |
| HTR items | 214 |
| imp | 120 |
| shotgun_guy | 94 |
| zombieman | 33 |
| lost_soul | 17 |
| cacodemon | 14 |
| demon | 10 |
| spectre | 9 |
| mancubus | 4 |
| baron | 3 |
| chaingun_guy | 3 |
| pain_elemental | 2 |
| revenant | 2 |
| cyberdemon | 1 |
| hell_knight | 1 |
| stimpack | 40 |
| armor_bonus | 35 |
| rocket_box | 35 |
| rocket | 16 |
| ammo_box | 14 |
| cell | 14 |
| shell_box | 13 |
| cell_pack | 11 |
| medikit | 10 |
| ammo_clip | 5 |
| shells | 5 |
| green_armor | 4 |
| backpack | 2 |
| blue_armor | 2 |
| chaingun | 2 |
| invisibility | 2 |
| rocket_launcher | 2 |
| plasma_rifle | 1 |
| super_shotgun | 1 |
| SHAWN2 | 234 |
| ICKWALL3 | 132 |
| FLAT3 | 108 |
| STONE3 | 101 |
| CRATE1 | 90 |
| SKINTEK1 | 76 |
| STONE2 | 62 |
| WOOD5 | 62 |
| GRAYBIG | 58 |
| ICKWALL2 | 58 |
| SHAWN3 | 48 |
| CRATE2 | 40 |
| SKINTEK2 | 38 |
| SKINFACE | 35 |
| FLOOR5_2 | 31 |
| CRATINY | 24 |
| CRATWIDE | 20 |
| CEIL1_1 | 19 |
| FLAT23 | 19 |
| GRAY1 | 19 |
| GRAY4 | 19 |
| GRAY5 | 19 |
| STARGR1 | 19 |
| FLAT5_3 | 18 |
| WOOD1 | 18 |
| FLAT5_2 | 17 |
| BIGDOOR2 | 14 |
| FLAT1_2 | 12 |
| COMPSTA2 | 11 |
| ASHWALL | 10 |
| CRATOP1 | 10 |
| FLOOR3_3 | 10 |
| BIGDOOR6 | 9 |
| FLOOR6_2 | 9 |
| CEMENT3 | 8 |
| GRAY2 | 8 |
| FLAT1 | 7 |
| CEIL3_5 | 6 |
| CRATELIT | 6 |
| FLAT5_4 | 6 |
| FLOOR0_5 | 6 |
| FLOOR0_6 | 6 |
| SKINMET2 | 6 |
| FLAT1_1 | 5 |
| FLOOR0_3 | 5 |
| ROCKRED1 | 5 |
| F_SKY1 | 4 |
| ICKWALL7 | 4 |
| MARBLE1 | 4 |
| SUPPORT2 | 4 |
| CEMENT6 | 3 |
| COMPSTA1 | 3 |
| FLAT10 | 3 |
| FLAT5_6 | 3 |
| ICKDOOR1 | 3 |
| MARBLE3 | 3 |
| MIDGRATE | 3 |
| SFLR6_4 | 3 |
| BIGDOOR5 | 2 |
| BLOOD1 | 2 |
| CEMPOIS | 2 |
| DOORBLU2 | 2 |
| FLAT4 | 2 |
| FLOOR5_1 | 2 |
| SFLR6_1 | 2 |
| SKINSCAB | 2 |
| STARGR2 | 2 |
| BIGDOOR1 | 1 |
| COMP2 | 1 |
| COMPTALL | 1 |
| FLAT18 | 1 |
| FLOOR7_2 | 1 |
| ICKWALL5 | 1 |
| LAVA3 | 1 |
| MARBFAC2 | 1 |
| SKINSYMB | 1 |
| SW1STON2 | 1 |
