AI Analysis
This WAD contains a single small map featuring a compact layout with 11 sectors and 64 vertices. The monster count is very low, with only four enemies including two Barons, one Archvile, and one Hell Knight, all projectile-based threats, indicating a focused but manageable combat encounter. Resources are relatively generous, including a megasphere, multiple ammo pickups, and heavy rocket ammo, supporting a rocket launcher and super shotgun loadout. The environment uses a mix of marble and techbase textures with some nukage, suggesting a hybrid theme leaning towards techbase. The map is linear with no keys or teleports, and it is compatible with vanilla or Boom engines, designed for DOOM2 IWAD. Overall, it is a short, moderate difficulty, single-map WAD with boss-class monsters but no complex navigation or secrets.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 43 |
| Linedefs | 61 |
| Sidedefs | 94 |
| Vertices | 64 |
| Sectors | 11 |
| Segs | 101 |
| SSectors | 34 |
| Nodes | 33 |
| UV monsters | 4 |
| HMP monsters | 4 |
| HTR monsters | 4 |
| UV items | 37 |
| HMP items | 37 |
| HTR items | 37 |
| baron | 2 |
| archvile | 1 |
| hell_knight | 1 |
| rocket_box | 23 |
| shells | 4 |
| ammo_clip | 2 |
| super_shotgun | 2 |
| ammo_box | 1 |
| backpack | 1 |
| berserk | 1 |
| chaingun | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| MARBLE1 | 32 |
| CEIL1_1 | 11 |
| NUKE24 | 6 |
| FLAT5_4 | 5 |
| GRAY1 | 5 |
| GRAY5 | 5 |
| ICKWALL5 | 4 |
| FLAT18 | 3 |
| ICKWALL3 | 3 |
| ICKWALL7 | 3 |
| DOORTRAK | 2 |
| FLAT10 | 2 |
| NUKAGE1 | 1 |
| SW1COMP | 1 |
| TEKBRON2 | 1 |
