doom vanilla_or_boom 0 monsters 28 items 2 image(s)
AI Analysis
This WAD contains a single deathmatch map designed for DOOM2, featuring a moderate-sized arena with 44 things and 51 sectors. It includes all standard weapons, with energy weapons and the rocket launcher placed in more challenging locations. There are no monsters, making it suitable for multiplayer deathmatch or cooperative exploration. The map uses classic DOOM2 textures with a mix of techbase and natural elements, emphasizing balanced ammo and health distribution for sustained combat. The layout is straightforward and linear, focusing on player-versus-player gameplay without new graphics, sounds, or music. It is compatible with vanilla DOOM2 engines and intended primarily for deathmatch sessions.
Tags
ammo_plentifuldeathmatchhealth_plentifullinearmoderatemultiplayersingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jonathan Elly (belch- on IRC) |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 44 |
| Linedefs | 264 |
| Sidedefs | 377 |
| Vertices | 260 |
| Sectors | 51 |
| Segs | 416 |
| SSectors | 146 |
| Nodes | 145 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 28 |
| HMP items | 28 |
| HTR items | 28 |
No per-type monster breakdown available.
| medikit | 5 |
| shells | 4 |
| cell | 3 |
| ammo_box | 2 |
| stimpack | 2 |
| ammo_clip | 1 |
| armor_bonus | 1 |
| bfg9000 | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| health_bonus | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| TEKGREN2 | 617 |
| ROCKRED1 | 171 |
| SHAWN2 | 75 |
| F_SKY1 | 27 |
| WOOD1 | 22 |
| FLAT1_1 | 20 |
| CEIL5_2 | 18 |
| GRASS1 | 17 |
| ASHWALL2 | 6 |
| RROCK19 | 6 |
| DOORTRAK | 4 |
| FLOOR6_1 | 4 |
| FLOOR7_1 | 4 |
| SUPPORT3 | 4 |
| BIGDOOR2 | 2 |
| CEIL5_1 | 2 |
| EXITDOOR | 2 |
| FLAT23 | 2 |
| SW1GARG | 2 |
| GATE3 | 1 |
| LAVA1 | 1 |
