AI Analysis
This WAD contains a single map designed as an arena-style level featuring four monster teams that can be released to fight each other, allowing for dynamic combat scenarios and player-controlled monster battles. The map is moderately sized with 175 things and 135 sectors, using a mix of techbase and industrial textures such as metal walls, ash walls, and marble floors. Combat focuses on monster encounters with opportunities for deathmatch play, emphasizing ambushes and tactical positioning rather than scripted boss fights. Resources and difficulty are not explicitly balanced, as the level is intended for both single-player and multiplayer deathmatch modes. The structure is linear with a central control room and teleportation to the arena, compatible with vanilla Doom format.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Emil Eisenhardt |
| Teleports | yes |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 175 |
| Linedefs | 506 |
| Sidedefs | 731 |
| Vertices | 478 |
| Sectors | 135 |
| Segs | 814 |
| SSectors | 286 |
| Nodes | 285 |
| UV monsters | 79 |
| HMP monsters | 79 |
| HTR monsters | 79 |
| UV items | 22 |
| HMP items | 22 |
| HTR items | 22 |
| zombieman | 37 |
| imp | 18 |
| shotgun_guy | 16 |
| demon | 8 |
| shells | 5 |
| stimpack | 3 |
| armor_bonus | 2 |
| rocket | 2 |
| backpack | 1 |
| berserk | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| health_bonus | 1 |
| medikit | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| SHAWN2 | 143 |
| STEP4 | 52 |
| CEIL3_5 | 41 |
| FLOOR4_8 | 38 |
| FLOOR0_3 | 35 |
| STEP5 | 32 |
| GSTONE1 | 29 |
| COMPBLUE | 24 |
| MFLR8_2 | 23 |
| FLOOR6_2 | 20 |
| FLOOR6_1 | 19 |
| STONE3 | 19 |
| METAL | 18 |
| MARBLE1 | 17 |
| BROWNGRN | 16 |
| STONE | 15 |
| BROWNHUG | 14 |
| FLAT23 | 14 |
| NUKEDGE1 | 14 |
| FIREMAG3 | 13 |
| METAL1 | 13 |
| FLOOR5_4 | 12 |
| FLAT9 | 11 |
| GRAY1 | 11 |
| ASHWALL2 | 10 |
| WOOD1 | 10 |
| BIGDOOR2 | 9 |
| LAVA1 | 9 |
| NUKAGE1 | 9 |
| BROWN96 | 8 |
| COMPTALL | 8 |
| GRAY5 | 8 |
| GRAY7 | 8 |
| ICKWALL1 | 8 |
| BIGDOOR3 | 7 |
| BIGDOOR4 | 6 |
| BROVINE2 | 6 |
| F_SKY1 | 6 |
| FLOOR4_6 | 6 |
| LITE5 | 6 |
| METAL6 | 6 |
| NUKE24 | 6 |
| PIPE4 | 6 |
| ROCKRED1 | 6 |
| SLOPPY2 | 6 |
| DOOR1 | 5 |
| FLAT4 | 5 |
| FLAT5_2 | 5 |
| SKINFACE | 5 |
| EXITSIGN | 4 |
| FLAT5_4 | 4 |
| GRAY2 | 4 |
| TEKWALL1 | 4 |
| BIGDOOR7 | 3 |
| FIREMAG1 | 3 |
| FLAT10 | 3 |
| FLAT14 | 3 |
| DOORBLU | 2 |
| DOORRED | 2 |
| FLAT5_7 | 2 |
| FLOOR0_7 | 2 |
| MIDGRATE | 2 |
| PANRED | 2 |
| SILVER2 | 2 |
| STEP3 | 2 |
| SW1BLUE | 2 |
| CRATOP1 | 1 |
| FLAT18 | 1 |
| FLOOR4_1 | 1 |
| SW1COMM | 1 |
| SW1GSTON | 1 |
| SW1HOT | 1 |
| SW1WOOD | 1 |
| WOOD3 | 1 |
