doom vanilla_or_boom 137 monsters 134 items 2 image(s)

AI Analysis

Set in a hellish environment with extensive use of marble and demonic textures, this large-scale map features a linear progression through halls and bridges. Combat is intense and hitscanner-heavy, with multiple high-tier monsters including a cyberdemon, archviles, and a spider mastermind, making it a challenging experience. Resources are relatively plentiful, supporting sustained fights against numerous enemies and boss encounters.

Tags
ammo_plentifulboss_encounterhardhellhitscanner_heavylarge_scalelinearvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Raymond Schmitz
Teleportsyes
Keysblue_skull, yellow_skull
Secret Exitno
Things403
Linedefs1264
Sidedefs1849
Vertices1177
Sectors210
Segs2004
SSectors875
Nodes874
UV monsters136
HMP monsters97
HTR monsters71
UV items121
HMP items127
HTR items129
chaingun_guy36
imp35
cacodemon11
demon10
mancubus8
spectre8
revenant7
shotgun_guy4
baron3
zombieman3
arachnotron2
archvile2
lost_soul2
pain_elemental2
spider_mastermind2
cyberdemon1
hell_knight1
health_bonus34
medikit29
stimpack14
cell_pack11
shell_box5
cell4
ammo_box3
ammo_clip3
backpack3
rocket_box3
rocket_launcher3
shells3
soulsphere3
bfg90002
invulnerability2
megasphere2
plasma_rifle2
rocket2
berserk1
blue_armor1
computer_area_map1
invisibility1
light_amp_goggles1
super_shotgun1
MARBLE1833
DEM1_5123
FLOOR7_2108
WOOD1078
MARBLE274
WOOD964
F_SKY157
WOOD856
SUPPORT333
METAL30
NUKAGE226
GSTVINE124
FLAT5_123
WOOD1222
MARBGRAY20
FLAT1018
SP_HOT116
ROCKRED315
BLOOD213
MFLR8_212
GATE311
GSTONE110
ASHWALL38
CEIL1_18
DOORYEL28
MARBFACE8
RROCK018
ZIMMER38
BRNSMAL16
BRNSMAL26
MARBLE36
MIDBRONZ6
DEM1_65
DOORBLU24
MIDBARS14
MIDBARS34
MIDGRATE4
WOOD34
WOODMET14
NUKAGE33
MIDBRN12
RROCK032
FLAT191
FLAT5_21
GATE41
SW1GARG1
SW1STON61

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