AI Analysis
(AMBUSH!!!!) is a single-map Doom II PWAD featuring one detailed level with 256 things and 68 sectors. The map emphasizes ambush-style combat with a high monster count (142), including a balanced mix of hitscanners, melee, and projectile enemies such as chaingunners, demons, mancubi, and arachnotrons. Players must proceed cautiously to avoid overwhelming attacks triggered by opening towers and walls. Resources are moderately available with 94 items, including ammo boxes, supporting sustained combat. The environment uses a variety of textures with a techbase and industrial feel, and the layout encourages cautious exploration with many secrets. The map supports single-player, co-op, and deathmatch modes and is designed for Doom II with vanilla compatibility in mind. Progression is linear but punishing due to ambush mechanics.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | John Hahn |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 256 |
| Linedefs | 337 |
| Sidedefs | 523 |
| Vertices | 292 |
| Sectors | 68 |
| Segs | 559 |
| SSectors | 152 |
| Nodes | 151 |
| UV monsters | 142 |
| HMP monsters | 142 |
| HTR monsters | 142 |
| UV items | 94 |
| HMP items | 94 |
| HTR items | 94 |
| demon | 42 |
| chaingun_guy | 31 |
| mancubus | 17 |
| shotgun_guy | 16 |
| arachnotron | 12 |
| imp | 12 |
| spectre | 12 |
| ammo_box | 24 |
| medikit | 21 |
| shell_box | 12 |
| cell_pack | 11 |
| rocket_box | 8 |
| armor_bonus | 6 |
| soulsphere | 3 |
| backpack | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| GRAY1 | 383 |
| FLOOR0_5 | 68 |
| LITE3 | 49 |
| FLAT9 | 46 |
| DOORTRAK | 21 |
| SHAWN2 | 19 |
| F_SKY1 | 10 |
| FLAT20 | 10 |
| STEP4 | 8 |
| FLAT2 | 2 |
| LITE5 | 2 |
| SW1COMM | 1 |
