doom vanilla_or_boom 124 monsters 179 items 2 image(s)
AI Analysis
Bloodsea Keep is a single-map Doom II PWAD featuring a compact, intense level set in a hellish fortress dominated by arch-vile enemies and demonic cultists. The map emphasizes classic combat with a focus on arch-viles, creating high-threat encounters that demand careful movement and resource management. Ammo and health appear balanced to support sustained fights against these powerful foes. The environment uses blood-soaked, hell-themed textures with minimal technology, reflecting a gothic and infernal atmosphere. Progression is linear, guiding players through a straightforward path with key combat setpieces. The WAD is designed for Doom II and is compatible with vanilla and Boom-derived engines.
Tags
ammo_balancedarchvile_heavygothichardhelllinearshort_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Sverre Andre Kvernmo (aka "Cranium") |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 399 |
| Linedefs | 1907 |
| Sidedefs | 2776 |
| Vertices | 2009 |
| Sectors | 347 |
| Segs | 3247 |
| SSectors | 1179 |
| Nodes | 1178 |
| UV monsters | 106 |
| HMP monsters | 86 |
| HTR monsters | 61 |
| UV items | 174 |
| HMP items | 171 |
| HTR items | 170 |
| imp | 27 |
| lost_soul | 24 |
| shotgun_guy | 21 |
| zombieman | 13 |
| demon | 12 |
| spectre | 8 |
| hell_knight | 6 |
| pain_elemental | 4 |
| cacodemon | 3 |
| baron | 2 |
| archvile | 1 |
| chaingun_guy | 1 |
| mancubus | 1 |
| revenant | 1 |
| health_bonus | 64 |
| shells | 22 |
| rocket | 19 |
| shell_box | 12 |
| ammo_clip | 8 |
| armor_bonus | 8 |
| ammo_box | 7 |
| shotgun | 6 |
| stimpack | 5 |
| medikit | 4 |
| backpack | 2 |
| berserk | 2 |
| blue_armor | 2 |
| chaingun | 2 |
| radiation_suit | 2 |
| rocket_box | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| cell | 1 |
| cell_pack | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| MARBGRAY | 386 |
| SP_HOT1 | 212 |
| FLOOR7_2 | 176 |
| MARBLE3 | 171 |
| MARBLE2 | 163 |
| BSTONE2 | 143 |
| BRICK9 | 139 |
| MARBLE1 | 136 |
| BROWN144 | 120 |
| METAL | 106 |
| GSTONE2 | 70 |
| ASHWALL2 | 69 |
| GSTONE1 | 69 |
| FLOOR6_1 | 61 |
| RROCK11 | 61 |
| MIDBRN1 | 60 |
| GSTVINE2 | 59 |
| SUPPORT3 | 58 |
| BLAKWAL1 | 55 |
| FLOOR7_1 | 48 |
| BSTONE1 | 47 |
| CEIL5_2 | 41 |
| BFALL1 | 40 |
| RROCK12 | 40 |
| ROCK3 | 38 |
| PANBOOK | 36 |
| PANBORD2 | 35 |
| MARBLOD1 | 34 |
| RROCK18 | 33 |
| DEM1_5 | 30 |
| F_SKY1 | 29 |
| ROCKRED1 | 28 |
| MFLR8_1 | 24 |
| GRAY1 | 22 |
| FLOOR6_2 | 21 |
| WOODMET4 | 21 |
| RROCK01 | 18 |
| BLOOD1 | 17 |
| ICKWALL2 | 16 |
| PANCASE2 | 16 |
| ZIMMER2 | 14 |
| PANBLACK | 13 |
| ASHWALL4 | 12 |
| FLAT1_1 | 12 |
| SKSNAKE2 | 12 |
| FLAT5_8 | 11 |
| METAL1 | 11 |
| BRICK11 | 10 |
| DEM1_6 | 10 |
| PANEL6 | 10 |
| BSTONE3 | 9 |
| REDWALL | 8 |
| SW1HOT | 8 |
| WOODMET1 | 8 |
| GSTLION | 7 |
| PANRED | 7 |
| ASHWALL3 | 6 |
| GATE3 | 6 |
| CRACKLE4 | 5 |
| DOORRED2 | 5 |
| FIREMAG1 | 5 |
| FLAT1_2 | 5 |
| FLAT5_4 | 5 |
| FLAT5_5 | 5 |
| WOODMET3 | 5 |
| BIGDOOR6 | 4 |
| DOORBLU2 | 4 |
| DOORYEL2 | 4 |
| FLAT5_1 | 4 |
| FLAT5_3 | 4 |
| GSTFONT1 | 4 |
| GSTFONT3 | 4 |
| MIDGRATE | 4 |
| PANEL1 | 4 |
| RROCK09 | 4 |
| RROCK10 | 4 |
| SP_FACE1 | 4 |
| BIGDOOR5 | 3 |
| BIGDOOR7 | 3 |
| BRICK8 | 3 |
| FLAT5_7 | 3 |
| LAVA1 | 3 |
| PANCASE1 | 3 |
| RROCK04 | 3 |
| SP_DUDE1 | 3 |
| SP_DUDE2 | 3 |
| SP_DUDE4 | 3 |
| SP_DUDE5 | 3 |
| STONE7 | 3 |
| CEIL1_1 | 2 |
| DBRAIN1 | 2 |
| DEM1_1 | 2 |
| DEM1_2 | 2 |
| DEM1_3 | 2 |
| DEM1_4 | 2 |
| MARBFAC4 | 2 |
| PANBORD1 | 2 |
| PIPE1 | 2 |
| ROCK2 | 2 |
| RROCK02 | 2 |
| RROCK13 | 2 |
| RROCK19 | 2 |
| WOOD4 | 2 |
| WOODGARG | 2 |
| BLAKWAL2 | 1 |
| DBRAIN2 | 1 |
| PANEL5 | 1 |
| STEPTOP | 1 |
| STONE | 1 |
| SW1GARG | 1 |
| SW1LION | 1 |
| SW1MARB | 1 |
| SW1PANEL | 1 |
| WOOD9 | 1 |
