doom vanilla_or_boom 0 monsters 54 items 2 image(s)

AI Analysis

This WAD contains a single map designed for Doom 2 with Boom engine compatibility. The map features no monsters, focusing instead on item collection with a moderate number of weapons and ample health and armor pickups. The environment uses a mix of techbase and industrial textures, suggesting a structured, non-combat scenario likely intended for capture-the-flag or similar gameplay. The layout is linear without keys or teleportation, emphasizing straightforward navigation and resource gathering. The absence of enemies and presence of multiple weapon types indicate a non-traditional Doom experience centered on exploration or multiplayer objectives rather than combat.

Tags
ammo_plentifulboom_compatibleeasygenerous_healthindustriallinearshort_mapstechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keys
Secret Exitno
Things76
Linedefs1118
Sidedefs1687
Vertices1116
Sectors196
Segs1990
SSectors618
Nodes617
UV monsters0
HMP monsters0
HTR monsters0
UV items54
HMP items54
HTR items54
No per-type monster breakdown available.
health_bonus18
armor_bonus8
ammo_box4
chaingun4
medikit4
shotgun4
shell_box3
blue_armor2
rocket_box2
rocket_launcher2
soulsphere2
super_shotgun1
BROWNGRN197
RED1_1115
COMPBLUE111
TEKGREN294
BROWN9690
F_SKY176
PIPE462
BROWN161
BROWNHUG61
CEMENT941
ASHWALL336
BRONZE236
TEKGREN534
FLOOR0_133
MODWALL332
SPACEW432
STEP232
FLOOR3_330
TEKWALL630
FWATER429
SPACEW328
FLOOR4_126
GRASS122
BRONZE121
RROCK0920
FLAT516
BROVINE214
DOORTRAK12
FLAT212
GRNLITE112
MIDBARS312
SUPPORT312
TEKGREN112
CEIL3_110
EXITDOOR8
FLAT188
FLAT238
FLOOR7_18
CEIL3_36
CEIL5_16
CEIL1_24
CEIL1_34
CEIL5_24
FLAT1_14
FLAT204
FLOOR5_34
LITE54
SPCDOOR24
TEKGREN44
FLAT103
BIGDOOR12
COMPSPAN2
FLAT1_22
FLOOR5_42
PIPE22
STEP62
SW1BRCOM2
TEKGREN32
TLITE6_42
ZZ37_32

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