doom vanilla_or_boom 168 monsters 126 items 2 image(s)
AI Analysis
This WAD is a single replacement map for Episode 1, Map 1 of DOOM, designed as a standalone level with no intention to blend with the original episodes. It features a significant monster density on higher difficulties, with "Ultra Violence" presenting a major monster-fest aimed at experienced players, while lower difficulties offer a more forgiving challenge. The level is compact and linear, focusing on intense combat rather than exploration, with a balanced but challenging resource distribution. The theme is consistent with classic DOOM techbase style, using standard textures and no new graphics or sounds. It is compatible with vanilla DOOM and does not require additional engine features.
Tags
ammo_tighthardlinearmonster_swarmsshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Scott A. Smith |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 480 |
| Linedefs | 2093 |
| Sidedefs | 3280 |
| Vertices | 2136 |
| Sectors | 376 |
| Segs | 3605 |
| SSectors | 1324 |
| Nodes | 1323 |
| UV monsters | 165 |
| HMP monsters | 151 |
| HTR monsters | 121 |
| UV items | 117 |
| HMP items | 122 |
| HTR items | 123 |
| imp | 63 |
| shotgun_guy | 37 |
| lost_soul | 18 |
| zombieman | 14 |
| spectre | 12 |
| cacodemon | 9 |
| demon | 9 |
| baron | 6 |
| health_bonus | 22 |
| shells | 19 |
| armor_bonus | 18 |
| ammo_box | 11 |
| stimpack | 10 |
| medikit | 8 |
| shell_box | 7 |
| rocket_box | 5 |
| ammo_clip | 3 |
| cell_pack | 3 |
| chaingun | 3 |
| plasma_rifle | 3 |
| rocket_launcher | 3 |
| shotgun | 3 |
| backpack | 2 |
| cell | 2 |
| blue_armor | 1 |
| chainsaw | 1 |
| invisibility | 1 |
| soulsphere | 1 |
| STONE2 | 393 |
| CEIL3_5 | 221 |
| WOOD1 | 218 |
| STONE3 | 194 |
| GRAYBIG | 156 |
| MARBLE1 | 152 |
| FLAT1_1 | 147 |
| GSTONE1 | 126 |
| SP_HOT1 | 108 |
| STARGR1 | 99 |
| BROWN96 | 82 |
| ASHWALL2 | 64 |
| COMPBLUE | 63 |
| SP_ROCK1 | 58 |
| STARTAN3 | 57 |
| GSTONE2 | 56 |
| LITE3 | 56 |
| FLAT5_3 | 55 |
| DOORTRAK | 48 |
| MARBLE2 | 48 |
| F_SKY1 | 46 |
| GRAY1 | 46 |
| STEP6 | 40 |
| FLAT5_2 | 37 |
| SHAWN2 | 35 |
| STARTAN2 | 33 |
| LITE5 | 30 |
| FIREWALA | 27 |
| FLOOR0_3 | 26 |
| BLOOD1 | 25 |
| GSTGARG | 24 |
| BIGDOOR2 | 22 |
| FLOOR5_4 | 21 |
| FLAT20 | 20 |
| FLOOR7_2 | 20 |
| CEIL1_1 | 16 |
| FLOOR4_8 | 15 |
| WOOD5 | 15 |
| DEM1_5 | 14 |
| STONE | 14 |
| FLAT5_1 | 13 |
| FLAT5_8 | 12 |
| SPACEW3 | 11 |
| FLAT5_4 | 10 |
| BROWNHUG | 9 |
| MFLR8_2 | 9 |
| DOORSTOP | 8 |
| EXITSIGN | 8 |
| GSTFONT1 | 8 |
| MFLR8_4 | 8 |
| SW1GRAY1 | 8 |
| SLOPPY2 | 6 |
| SW1GSTON | 6 |
| TEKLITE | 6 |
| CEIL4_2 | 5 |
| GRAY5 | 5 |
| DOORBLU | 4 |
| FLAT19 | 4 |
| FLAT23 | 4 |
| GATE2 | 4 |
| GATE3 | 4 |
| LAVA1 | 4 |
| SW1GRAY | 4 |
| CEIL4_3 | 3 |
| FLAT18 | 3 |
| NUKAGE1 | 3 |
| PLAT1 | 3 |
| DOORRED | 2 |
| DOORYEL | 2 |
| GATE1 | 2 |
| SP_DUDE1 | 2 |
| SP_DUDE2 | 2 |
| SP_FACE1 | 2 |
| SW1STON1 | 2 |
| SW1STON2 | 2 |
| FWATER1 | 1 |
| MARBFAC3 | 1 |
| SW1BLUE | 1 |
