doom vanilla_or_boom 36 monsters 17 items 2 image(s)

AI Analysis

This WAD contains a single medium-sized map set in a laboratory environment transitioning into classic DOOM textures with skin walls and skull motifs. The monster count is moderate with a balanced mix of hitscanners and projectile enemies, including imps, demons, and barons, presenting a moderate challenge. Resources are limited but sufficient, featuring basic weapons like the chaingun and rocket launcher alongside modest ammo and health pickups. The map uses keycard progression with blue, red, and yellow keys and includes teleportation mechanics, maintaining a mostly linear flow. The texture palette blends clean techbase elements with traditional DOOM aesthetics. It is compatible with vanilla and Boom-compatible engines.

Tags
hitscanner_heavykey_huntmedium_mapsmoderatetechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things64
Linedefs457
Sidedefs735
Vertices478
Sectors89
Segs815
SSectors282
Nodes281
UV monsters36
HMP monsters36
HTR monsters36
UV items17
HMP items17
HTR items17
imp12
shotgun_guy10
demon4
lost_soul4
zombieman4
baron1
cacodemon1
medikit5
shell_box4
ammo_clip2
health_bonus2
rocket_box2
chaingun1
rocket_launcher1
SHAWN279
FLAT1852
FLOOR0_351
STEP147
SKINCUT38
GRAY434
FIRELAV324
GRAYPOIS24
MARBLE122
COMPSTA118
COMPBLUE14
LITE313
BIGDOOR212
FLAT2212
SKINMET212
SW1HOT12
F_SKY110
FLOOR1_710
LITE510
SKINFACE10
GRAY19
BIGDOOR58
BIGDOOR78
BROWNGRN8
CRATWIDE8
FIRELAV28
GSTONE18
ICKWALL48
STEP48
COMPSPAN7
FIREWALL7
MARBFAC27
SW2BLUE7
FLAT5_66
GATE36
CRATELIT4
FLOOR1_64
GATE14
GATE23
BIGDOOR32
CRATOP22
DOORBLU2
DOORRED2
DOORYEL2
FLAT5_32
FLOOR1_12
SILVER32
CEIL1_31
CEIL4_31
DEM1_31
EXITDOOR1
FLAT1_11
FLAT1_31
FLAT141
FLAT5_71
FLOOR3_31
FLOOR5_11
FLOOR7_21
MFLR8_11
NUKAGE21
PLAT11
SW1GRAY1
SW2BRNGN1
TLITE6_41
TLITE6_61

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