doom vanilla_or_boom 217 monsters 137 items 2 image(s)
AI Analysis
This WAD contains a single large, complex map originally based on a 1996 Doom level and updated for Doom 2. The map features a high monster count with a mix of mid- to high-tier enemies including archviles, a cyberdemon, barons, and numerous hitscanners, indicating a challenging combat experience. Resources appear balanced with moderate ammo and health availability, supporting sustained fights. The environment uses a blend of textures emphasizing stone, metal, wood, and dungeon motifs, creating a gothic/industrial dungeon atmosphere. Progression is likely linear with key hunting and exploration elements, typical of a classic Doom 2 single-map PWAD. It is designed for Doom 2 and compatible with standard Doom 2 engines.
Tags
ammo_plentifulboss_encountersdoom2gothichardhitscanner_heavyindustriallarge_mapslinearmoderate_health
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Rich Carlson |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 495 |
| Linedefs | 1938 |
| Sidedefs | 3037 |
| Vertices | 1594 |
| Sectors | 557 |
| Segs | 3199 |
| SSectors | 887 |
| Nodes | 886 |
| UV monsters | 175 |
| HMP monsters | 153 |
| HTR monsters | 111 |
| UV items | 119 |
| HMP items | 126 |
| HTR items | 132 |
| shotgun_guy | 49 |
| zombieman | 46 |
| imp | 38 |
| chaingun_guy | 24 |
| spectre | 10 |
| hell_knight | 8 |
| baron | 7 |
| demon | 7 |
| lost_soul | 7 |
| arachnotron | 6 |
| cacodemon | 5 |
| revenant | 3 |
| archvile | 2 |
| mancubus | 2 |
| cyberdemon | 1 |
| pain_elemental | 1 |
| spider_mastermind | 1 |
| health_bonus | 26 |
| stimpack | 17 |
| rocket | 11 |
| ammo_clip | 10 |
| armor_bonus | 10 |
| ammo_box | 6 |
| backpack | 6 |
| shell_box | 6 |
| shells | 6 |
| green_armor | 5 |
| cell | 4 |
| medikit | 4 |
| soulsphere | 4 |
| cell_pack | 3 |
| invisibility | 3 |
| rocket_box | 3 |
| blue_armor | 2 |
| shotgun | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| computer_area_map | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| METAL | 1417 |
| CEIL5_2 | 693 |
| WOOD5 | 232 |
| BROWN96 | 126 |
| CEIL1_1 | 116 |
| SUPPORT3 | 108 |
| DOORTRAK | 76 |
| STEP1 | 76 |
| SHAWN2 | 75 |
| FLAT5_2 | 63 |
| ASHWALL2 | 52 |
| F_SKY1 | 52 |
| FLOOR7_1 | 35 |
| COMPBLUE | 34 |
| FLAT5_1 | 29 |
| FLOOR6_2 | 25 |
| WOOD1 | 23 |
| FLAT19 | 16 |
| FLAT14 | 14 |
| CEIL5_1 | 13 |
| FLAT23 | 12 |
| STONE2 | 10 |
| FIREBLU1 | 8 |
| MIDGRATE | 8 |
| SUPPORT2 | 8 |
| GATE1 | 7 |
| TLITE6_4 | 7 |
| BIGDOOR7 | 5 |
| FLOOR4_8 | 5 |
| BIGDOOR6 | 4 |
| BRNSMAL1 | 4 |
| BRNSMAL2 | 4 |
| BRNSMALC | 4 |
| BRNSMALL | 4 |
| BRNSMALR | 4 |
| CEIL1_2 | 4 |
| CEIL1_3 | 4 |
| FLAT1 | 4 |
| GATE2 | 4 |
| GATE3 | 4 |
| NUKAGE1 | 3 |
| STARGR1 | 3 |
| SW1LION | 3 |
| WOOD3 | 3 |
| BIGDOOR2 | 2 |
| CEIL3_5 | 2 |
| FWATER1 | 2 |
| SW1GARG | 2 |
| WOOD7 | 2 |
| WOODGARG | 2 |
| SW2PANEL | 1 |
