doom vanilla_or_boom 371 monsters 215 items 2 image(s)
AI Analysis
This is the first map of a 32-level Doom II PWAD featuring large, monster-dense environments with a focus on challenging combat and minimal copy-paste. The layout is primarily linear, demanding strong resource management and combat skills on UV difficulty. The map emphasizes carefully textured, visually varied areas requiring advanced source ports to avoid visplane errors.
Tags
boom_compatibledoom2hardlarge_scalelinearmonster_heavy
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Ruba |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 831 |
| Linedefs | 2051 |
| Sidedefs | 3471 |
| Vertices | 2325 |
| Sectors | 395 |
| Segs | 4076 |
| SSectors | 1402 |
| Nodes | 1401 |
| UV monsters | 371 |
| HMP monsters | 371 |
| HTR monsters | 371 |
| UV items | 215 |
| HMP items | 215 |
| HTR items | 215 |
| demon | 114 |
| imp | 107 |
| zombieman | 43 |
| shotgun_guy | 32 |
| lost_soul | 17 |
| cacodemon | 10 |
| chaingun_guy | 9 |
| hell_knight | 9 |
| spectre | 8 |
| arachnotron | 7 |
| mancubus | 5 |
| pain_elemental | 3 |
| revenant | 3 |
| archvile | 2 |
| baron | 1 |
| cyberdemon | 1 |
| rocket_box | 26 |
| rocket | 25 |
| medikit | 21 |
| shells | 21 |
| armor_bonus | 16 |
| health_bonus | 16 |
| ammo_clip | 15 |
| cell_pack | 13 |
| cell | 11 |
| ammo_box | 9 |
| backpack | 9 |
| shell_box | 8 |
| radiation_suit | 6 |
| stimpack | 4 |
| megasphere | 2 |
| soulsphere | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| METAL | 153 |
| FIREMAG1 | 144 |
| BSTONE1 | 112 |
| ROCK5 | 110 |
| GSTONE1 | 79 |
| F_SKY1 | 76 |
| FLAT14 | 72 |
| DEM1_6 | 67 |
| FLOOR7_2 | 65 |
| CRATINY | 63 |
| SUPPORT3 | 60 |
| MFLR8_1 | 55 |
| MARBLE1 | 53 |
| ROCK2 | 50 |
| STA_BLU | 50 |
| PIPES | 41 |
| REDWALL | 40 |
| MODWALL3 | 38 |
| FLOOR0_3 | 34 |
| FLOOR1_6 | 34 |
| CRATELIT | 32 |
| NUKAGE1 | 32 |
| NUKEDGE1 | 32 |
| SKSPINE2 | 30 |
| STARBR2 | 30 |
| CRATOP2 | 28 |
| CRATOP1 | 26 |
| MFLR8_2 | 26 |
| CEMENT1 | 25 |
| STA_RED | 25 |
| BRIX4 | 24 |
| ZZWOLF1 | 24 |
| NUKE24 | 23 |
| RROCK03 | 22 |
| CEIL3_6 | 21 |
| SHA_RED | 21 |
| GRNROCK | 20 |
| SHA_BLU | 20 |
| COMPSPAN | 19 |
| DOORSTOP | 18 |
| SHAWN2 | 18 |
| SLIME09 | 18 |
| MIDBARS3 | 17 |
| STEP2 | 17 |
| BROWN1 | 16 |
| DEM1_5 | 16 |
| WOOD7 | 16 |
| CEIL5_2 | 15 |
| LITEBLU4 | 15 |
| GRAYVINE | 14 |
| LITE5 | 14 |
| RROCK09 | 14 |
| TLITE6_1 | 14 |
| SP_HOT1 | 13 |
| MIDBRN1 | 12 |
| RROCK18 | 12 |
| SHA_GRN | 12 |
| SKSPINE1 | 12 |
| SLADWALL | 11 |
| STARG3 | 11 |
| BIGDOOR6 | 10 |
| CEIL1_3 | 10 |
| WOOD3 | 10 |
| FLAT5_5 | 9 |
| PIPE1 | 9 |
| FIREGREN | 8 |
| GSTGARG | 8 |
| LITE3 | 8 |
| TLITE6_6 | 8 |
| BRIX1 | 7 |
| CRATE1 | 7 |
| GRASS1 | 7 |
| RROCK20 | 7 |
| BLOOD1 | 6 |
| FLOOR3_3 | 6 |
| GATE4 | 6 |
| RROCK12 | 6 |
| SPACEW3 | 6 |
| BRIX2 | 5 |
| DOORYEL | 5 |
| FLAT5_1 | 5 |
| GRNLITE1 | 5 |
| SKY2 | 5 |
| BFALL1 | 4 |
| CEIL5_1 | 4 |
| DOORBLU | 4 |
| DOORRED | 4 |
| DOORTRAK | 4 |
| FLOOR4_8 | 4 |
| TEKBRON1 | 4 |
| WOOD9 | 4 |
| CEIL3_5 | 3 |
| CRATE3 | 3 |
| FLAT19 | 3 |
| FWATER1 | 3 |
| GRAY5 | 3 |
| MFLR8_3 | 3 |
| BIGDOOR3 | 2 |
| CEIL4_1 | 2 |
| CRATE2 | 2 |
| CRATWIDE | 2 |
| EXITSTON | 2 |
| FLAT20 | 2 |
| FLOOR0_2 | 2 |
| GSTONE2 | 2 |
| LAVA1 | 2 |
| MARBFAC4 | 2 |
| MARBGRAY | 2 |
| PLAT1 | 2 |
| ROCK1 | 2 |
| SUPPORT2 | 2 |
| SW1EXIT | 2 |
| SW1GARG | 2 |
| SW1LION | 2 |
| SW1ROCK | 2 |
| TEKGREN3 | 2 |
| BLAKWAL2 | 1 |
| COMP01 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| FLAT5_4 | 1 |
| FLOOR0_1 | 1 |
| FLOOR1_7 | 1 |
| FLOOR5_1 | 1 |
| RROCK17 | 1 |
| SKINCUT | 1 |
| SKINLOW | 1 |
| SKINMET2 | 1 |
| SKINSCAB | 1 |
| SLIME14 | 1 |
| STEP4 | 1 |
| STEP5 | 1 |
| SW1BLUE | 1 |
| SW1DIRT | 1 |
| SW1GSTON | 1 |
| SW2GSTON | 1 |
| TLITE6_5 | 1 |
| ZZWOLF7 | 1 |
