doom vanilla_or_boom 284 monsters 246 items 2 image(s)
AI Analysis
This first map of Killing Adventure 2 features a large, monster-heavy environment with a hard difficulty level, designed primarily for single-player Doom II. Combat is intense with numerous enemies requiring careful ammo management, though resources are generous. The layout follows a mostly linear progression with detailed, texture-aligned architecture optimized for Boom-compatible source ports.
Tags
ammo_plentifulboom_compatiblehardlarge_scalelinearmonster_heavy
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Ruba |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 668 |
| Linedefs | 2054 |
| Sidedefs | 3198 |
| Vertices | 2263 |
| Sectors | 348 |
| Segs | 3759 |
| SSectors | 1287 |
| Nodes | 1286 |
| UV monsters | 284 |
| HMP monsters | 284 |
| HTR monsters | 284 |
| UV items | 246 |
| HMP items | 246 |
| HTR items | 246 |
| imp | 127 |
| zombieman | 36 |
| shotgun_guy | 35 |
| lost_soul | 34 |
| demon | 13 |
| spectre | 13 |
| revenant | 6 |
| cacodemon | 5 |
| chaingun_guy | 4 |
| arachnotron | 3 |
| hell_knight | 3 |
| pain_elemental | 2 |
| archvile | 1 |
| baron | 1 |
| cyberdemon | 1 |
| armor_bonus | 32 |
| health_bonus | 28 |
| rocket | 28 |
| shells | 28 |
| stimpack | 23 |
| ammo_clip | 21 |
| medikit | 21 |
| rocket_box | 15 |
| backpack | 11 |
| ammo_box | 8 |
| cell_pack | 6 |
| shell_box | 6 |
| radiation_suit | 5 |
| cell | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| BROWN96 | 221 |
| SHA_BLU | 162 |
| FLAT14 | 130 |
| ASHWALL6 | 104 |
| ROCKBLUE | 102 |
| METAL | 99 |
| STA_GRN | 88 |
| PANBOOK | 84 |
| FLAT5_2 | 63 |
| PIPE1 | 62 |
| GRAY4 | 61 |
| LITEBLU4 | 60 |
| DBRAIN1 | 59 |
| BARK2 | 54 |
| LITE3 | 51 |
| STARG3 | 51 |
| FLOOR7_2 | 44 |
| RROCK03 | 42 |
| SHAWN2 | 40 |
| NUKE24 | 39 |
| LAVA1 | 38 |
| CEMENT8 | 33 |
| SFALL1 | 32 |
| SHA_RED | 32 |
| GRASS1 | 31 |
| F_SKY1 | 30 |
| ROCKRED1 | 30 |
| DOORTRAK | 28 |
| BARK1 | 26 |
| FLOOR0_1 | 25 |
| MFLR8_2 | 23 |
| BLAKWAL1 | 22 |
| BSTONE1 | 22 |
| FLAT23 | 22 |
| MIDSPACE | 22 |
| FLOOR1_6 | 20 |
| SUPPORT2 | 20 |
| NUKAGE1 | 19 |
| SW1GARG | 19 |
| REDWALL | 18 |
| RROCK01 | 17 |
| STARTAN3 | 17 |
| SUPPORT3 | 17 |
| WOODMET1 | 17 |
| CRATINY | 16 |
| MIDBARS3 | 16 |
| SKY1 | 16 |
| TEKWALL1 | 16 |
| BLOOD1 | 15 |
| FLOOR0_3 | 15 |
| FLOOR5_1 | 15 |
| CEIL5_1 | 14 |
| FIREWALA | 12 |
| FLAT19 | 12 |
| GRNLITE1 | 12 |
| MIDGRATE | 12 |
| PANRED | 12 |
| WOOD5 | 12 |
| BROVINE2 | 11 |
| BIGDOOR7 | 10 |
| COMPSTA2 | 10 |
| DOORSTOP | 10 |
| WOOD7 | 10 |
| COMPSTA1 | 9 |
| RROCK05 | 9 |
| BIGDOOR1 | 8 |
| BIGDOOR2 | 8 |
| BRNSMALC | 8 |
| COMPBLUE | 8 |
| CRATOP1 | 8 |
| CRATOP2 | 8 |
| FLAT22 | 8 |
| LITE5 | 8 |
| PANBLUE | 8 |
| STEP1 | 8 |
| STEP4 | 8 |
| FLAT4 | 7 |
| PANBLACK | 7 |
| PIPE6 | 7 |
| FLOOR6_2 | 6 |
| GATE4 | 6 |
| MODWALL3 | 6 |
| NUKEDGE1 | 6 |
| RROCK19 | 6 |
| TEKBRON1 | 6 |
| TEKGREN2 | 6 |
| WOOD12 | 6 |
| CEIL1_3 | 5 |
| FIREMAG1 | 5 |
| FLAT2 | 5 |
| GSTONE1 | 5 |
| GSTONE2 | 5 |
| RROCK10 | 5 |
| RROCK11 | 5 |
| BFALL1 | 4 |
| BRICK7 | 4 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| DOORYEL2 | 4 |
| EXITSIGN | 4 |
| FLAT5_1 | 4 |
| FLAT5_4 | 4 |
| MARBGRAY | 4 |
| MARBLOD1 | 4 |
| SHA_TAN | 4 |
| SP_HOT1 | 4 |
| SPACEW3 | 4 |
| SW1GRAY | 4 |
| TLITE6_1 | 4 |
| CEIL4_1 | 3 |
| FLOOR7_1 | 3 |
| SW1HOT | 3 |
| SW1PIPE | 3 |
| WOOD1 | 3 |
| BRONZE2 | 2 |
| CEIL5_2 | 2 |
| CEMENT7 | 2 |
| FIREMAG2 | 2 |
| FLAT1 | 2 |
| FWATER1 | 2 |
| METAL1 | 2 |
| METAL2 | 2 |
| PANEL5 | 2 |
| PLAT1 | 2 |
| SHA_GRN | 2 |
| SKINLOW | 2 |
| SKINSYMB | 2 |
| SPCDOOR3 | 2 |
| STEP2 | 2 |
| SW1GSTON | 2 |
| TEKWALL4 | 2 |
| TLITE6_6 | 2 |
| ZZWOLF2 | 2 |
| CEMENT9 | 1 |
| DOOR1 | 1 |
| FLOOR6_1 | 1 |
| GRAY1 | 1 |
| GSTLION | 1 |
| MARBFAC3 | 1 |
| SKSPINE1 | 1 |
| SW1BRCOM | 1 |
| SW1PANEL | 1 |
| WOODGARG | 1 |
| ZIMMER1 | 1 |
