doom vanilla_or_boom 240 monsters 179 items 2 image(s)
AI Analysis
This map is part of a large, monster-heavy Doom 2 episode with 32 vast levels designed for single-player. The environment is built with carefully aligned textures and varied lighting, focusing on challenging combat with many enemies across expansive areas. Progression is mostly linear, requiring steady navigation through detailed, visually polished spaces that benefit from advanced source ports due to visplane complexity.
Tags
boom_compatibledoom2large_scalelinearmonster_heavy
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Ruba |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 543 |
| Linedefs | 3036 |
| Sidedefs | 5189 |
| Vertices | 3694 |
| Sectors | 498 |
| Segs | 6115 |
| SSectors | 2341 |
| Nodes | 2340 |
| UV monsters | 240 |
| HMP monsters | 240 |
| HTR monsters | 240 |
| UV items | 179 |
| HMP items | 179 |
| HTR items | 179 |
| imp | 55 |
| zombieman | 36 |
| shotgun_guy | 33 |
| chaingun_guy | 22 |
| demon | 18 |
| spectre | 15 |
| revenant | 11 |
| cacodemon | 10 |
| baron | 8 |
| hell_knight | 8 |
| mancubus | 8 |
| arachnotron | 7 |
| pain_elemental | 7 |
| archvile | 1 |
| cyberdemon | 1 |
| ammo_clip | 20 |
| shells | 20 |
| stimpack | 18 |
| health_bonus | 16 |
| rocket | 16 |
| armor_bonus | 14 |
| medikit | 14 |
| cell_pack | 11 |
| cell | 10 |
| shell_box | 8 |
| rocket_box | 7 |
| ammo_box | 6 |
| radiation_suit | 5 |
| backpack | 3 |
| plasma_rifle | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| BLAKWAL1 | 629 |
| SHA_RED | 360 |
| STONE2 | 237 |
| CEIL5_1 | 205 |
| ROCK2 | 185 |
| BROWN1 | 155 |
| SHAWN2 | 123 |
| SHA_BLU | 122 |
| METAL3 | 117 |
| SHA_GRN | 113 |
| SHA_PNK | 96 |
| SHA_TAN | 96 |
| COMPTALL | 88 |
| SUPPORT3 | 86 |
| FLOOR1_6 | 81 |
| FLAT14 | 73 |
| LITE3 | 71 |
| FLOOR5_3 | 69 |
| SKINMET1 | 66 |
| BROWNPIP | 60 |
| ZZWOLF2 | 56 |
| CEIL4_2 | 51 |
| FLAT5_4 | 48 |
| WOODMET1 | 48 |
| BROVINE2 | 46 |
| BRIX2 | 39 |
| MFLR8_1 | 39 |
| TLITE6_4 | 39 |
| RROCK03 | 37 |
| STONE3 | 35 |
| FLAT3 | 33 |
| GRNROCK | 32 |
| F_SKY1 | 30 |
| FLAT5_5 | 27 |
| SFLR6_4 | 26 |
| FLAT1 | 25 |
| GRASS1 | 25 |
| PIPE6 | 24 |
| GSTONE1 | 21 |
| ROCKYELL | 18 |
| COMP01 | 17 |
| FLAT5_2 | 16 |
| SKINLOW | 16 |
| SLIME16 | 16 |
| SUPPORT2 | 16 |
| METAL | 15 |
| DOORSTOP | 14 |
| CEIL4_3 | 13 |
| FLAT2 | 13 |
| STEP4 | 13 |
| CRATINY | 12 |
| METAL2 | 12 |
| MODWALL1 | 12 |
| TEKBRON1 | 12 |
| ZDOORF1 | 12 |
| ZELDOOR | 12 |
| ZZWOLF9 | 11 |
| TEKWALL4 | 10 |
| ZZZFACE4 | 10 |
| SW1BRN2 | 9 |
| EXITDOOR | 8 |
| EXITSIGN | 8 |
| FLOOR7_2 | 8 |
| MIDGRATE | 8 |
| NUKAGE1 | 8 |
| MFLR8_3 | 7 |
| FLAT19 | 6 |
| FLOOR5_1 | 6 |
| FWATER1 | 6 |
| TLITE6_5 | 6 |
| ZZWOLF11 | 6 |
| BRICK1 | 4 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| DOORYEL2 | 4 |
| GATE4 | 4 |
| PIPEWAL2 | 4 |
| STA_BLU | 4 |
| STA_RED | 4 |
| STARTAN2 | 4 |
| SW1GARG | 4 |
| ZZWOLF5 | 4 |
| BLOOD1 | 3 |
| CEIL1_2 | 3 |
| CRATOP1 | 3 |
| CRATOP2 | 3 |
| LITE5 | 3 |
| RROCK02 | 3 |
| STEP2 | 3 |
| STEP5 | 3 |
| SW1STON1 | 3 |
| ZZWOLF10 | 3 |
| ZZZFACE3 | 3 |
| BIGDOOR4 | 2 |
| DEM1_1 | 2 |
| DEM1_2 | 2 |
| DEM1_3 | 2 |
| DEM1_4 | 2 |
| DOORTRAK | 2 |
| MFLR8_2 | 2 |
| SHAWN3 | 2 |
| SKINEDGE | 2 |
| SW1LION | 2 |
| CEIL5_2 | 1 |
| COMPWERD | 1 |
| EXITSTON | 1 |
| FLOOR0_1 | 1 |
| LAVA1 | 1 |
| MARBLE1 | 1 |
| RROCK04 | 1 |
| RROCK09 | 1 |
| RUBA | 1 |
| SW1COMM | 1 |
| SW1HOT | 1 |
| ZZZFACE1 | 1 |
| ZZZFACE2 | 1 |
| ZZZFACE6 | 1 |
| ZZZFACE8 | 1 |
