doom vanilla_or_boom 224 monsters 260 items 2 image(s)
AI Analysis
This is a large, linear map typical of Killing Adventure 2's design, featuring dense monster populations that create a challenging combat experience. The environment is carefully textured with bright lighting contrasts, crafted for Boom-compatible ports. Resources are limited relative to enemy numbers, increasing tension and requiring careful ammo management.
Tags
ammo_tightboom_compatiblehardlarge_scalelinearmonster_heavy
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Ruba |
| Teleports | yes |
| Keys | red, yellow |
| Secret Exit | no |
| Things | 898 |
| Linedefs | 1534 |
| Sidedefs | 2469 |
| Vertices | 1407 |
| Sectors | 235 |
| Segs | 2691 |
| SSectors | 817 |
| Nodes | 816 |
| UV monsters | 224 |
| HMP monsters | 224 |
| HTR monsters | 224 |
| UV items | 260 |
| HMP items | 260 |
| HTR items | 260 |
| imp | 107 |
| zombieman | 33 |
| cacodemon | 17 |
| shotgun_guy | 15 |
| demon | 10 |
| pain_elemental | 9 |
| spectre | 9 |
| revenant | 8 |
| arachnotron | 5 |
| mancubus | 4 |
| hell_knight | 3 |
| lost_soul | 3 |
| cyberdemon | 1 |
| health_bonus | 46 |
| stimpack | 32 |
| rocket_box | 30 |
| shells | 23 |
| ammo_clip | 18 |
| armor_bonus | 14 |
| backpack | 13 |
| cell | 13 |
| rocket | 13 |
| ammo_box | 11 |
| shell_box | 11 |
| medikit | 10 |
| cell_pack | 9 |
| radiation_suit | 6 |
| plasma_rifle | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| invulnerability | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| BSTONE2 | 223 |
| DOORSTOP | 130 |
| PANEL2 | 123 |
| BROWNGRN | 87 |
| WOOD5 | 84 |
| GRAY1 | 80 |
| CRATINY | 77 |
| PANEL3 | 77 |
| MARBLE3 | 68 |
| CEIL5_2 | 64 |
| SUPPORT3 | 60 |
| FLOOR6_2 | 57 |
| RROCK12 | 57 |
| WOODMET4 | 54 |
| WOOD4 | 51 |
| BROWN96 | 44 |
| ZIMMER8 | 43 |
| METAL | 39 |
| WOODMET1 | 35 |
| MIDSPACE | 34 |
| SLIME16 | 30 |
| SP_ROCK1 | 30 |
| STARTAN3 | 28 |
| SW2GARG | 27 |
| DOOR1 | 24 |
| FLAT5_2 | 24 |
| STARGR2 | 24 |
| TANROCK2 | 24 |
| BROVINE2 | 23 |
| FLOOR0_1 | 21 |
| MARBFACE | 19 |
| CRATOP1 | 18 |
| FLAT4 | 18 |
| FLOOR5_1 | 17 |
| ZZWOLF1 | 17 |
| FLAT5_1 | 16 |
| MODWALL2 | 16 |
| CEIL1_1 | 15 |
| STEP6 | 14 |
| SHAWN3 | 12 |
| F_SKY1 | 11 |
| LAVA1 | 11 |
| CEIL1_2 | 10 |
| LITE3 | 10 |
| RROCK03 | 10 |
| WOOD1 | 10 |
| CEIL3_5 | 9 |
| MFLR8_4 | 9 |
| TEKGREN2 | 9 |
| TLITE6_6 | 9 |
| BIGDOOR3 | 8 |
| BROWNHUG | 8 |
| GATE4 | 8 |
| MARBFAC2 | 8 |
| MARBFAC3 | 8 |
| ROCK5 | 8 |
| STONE4 | 8 |
| STONE6 | 8 |
| TLITE6_5 | 8 |
| SKIN2 | 7 |
| COMPSPAN | 6 |
| METAL1 | 6 |
| CEIL5_1 | 5 |
| FLAT19 | 5 |
| FLAT8 | 5 |
| GRNLITE1 | 5 |
| RROCK05 | 5 |
| TANROCK8 | 5 |
| CRATELIT | 4 |
| DOORRED | 4 |
| DOORTRAK | 4 |
| DOORYEL | 4 |
| EXITSIGN | 4 |
| RROCK02 | 4 |
| SW1COMM | 4 |
| TEKBRON1 | 4 |
| CEIL1_3 | 3 |
| FIRELAV2 | 3 |
| FLOOR7_2 | 3 |
| MFLR8_3 | 3 |
| PANBOOK | 3 |
| ROCKRED1 | 3 |
| BIGDOOR4 | 2 |
| DOOR3 | 2 |
| FLOOR1_6 | 2 |
| GRAYTALL | 2 |
| LITE5 | 2 |
| PANBORD2 | 2 |
| PANRED | 2 |
| RROCK01 | 2 |
| SPACEW3 | 2 |
| SW2WDMET | 2 |
| CEIL3_2 | 1 |
| COMPTALL | 1 |
| FLAT2 | 1 |
| FLAT5_4 | 1 |
| FLAT5_5 | 1 |
| PANEL1 | 1 |
| PLAT1 | 1 |
| SFLR6_4 | 1 |
| SK_LEFT | 1 |
| SK_RIGHT | 1 |
| STEP1 | 1 |
| STEP2 | 1 |
| SW1BRNGN | 1 |
| SW1DIRT | 1 |
| SW1SKULL | 1 |
| SW1WDMET | 1 |
| ZZWOLF12 | 1 |
